Tremo's Anomaly Pack (release)

Well, I've been a little disappointed with the anomolies in the game, so i decided to add a few. I'm planning on adding a few more but I decided to release these while i'm at it. All events have been tested by me (took me 30 minutes of just surveying... booooring) and all events have a new picture accompanying them. I also added a few negative anomolies

Here's a preview;

Anomaly pack v1.0a contents;

Faulty Wormhole; Not every wormhole in the galaxy is what it seems. Sometimes a shroud of illusion covers the real treasure.
Technical Error; Sometimes it just isn't your day...
Sensor Upgrade; An advanced sensor drone was found amongst the debris and should rpovide valueble technological data.
Flora in Space; Space-born flora presents some very enticing options... if you act quickly enough.
Minerals Turned Awry; Not all things you find will help you.
Valuables; But sometimes the things you find turn out better then you expected!
Days of War; It's amazing to see the effect a few pieces of paper can have when spread amongst the right people, isn't it?

P.S.; You won't find any villages in space anymore either


Install notes;

Extract all files to your .../My Documents/My Games/GalCiv2/Mods directory. The files should automatically be placed in the correct maps. (Note that I used the file in the main GalCiv II directory, so if this doesn't work, give me a heads up. But i assume they placed a mods folder there for a reason... Hehe... )

In any case, these anomalies probably won't come up that often since the original anomalies also still exist. But I usually get a few of them per game.
I actually forgot to add the link :SURPRISED: ; http://library.galciv2.com/index.aspx?m=29
8,913 views 5 replies
Reply #1 Top
The mods folder won't be working until the patch tomorrow (if Cari got it going).
Reply #4 Top
Damn no more space villages

But where are the space idiots going to live?

Reply #5 Top
Hehe, the space villages were removed in either 1.1 or 1.11 (don't remember which)