AI Notes from my first Human/Drengin war scenario

I've been playing at Normal or below up to this point, but for this match I jumped up to Intelligent to see how I would fare.

The AI had me licked in every category but research, which turned out to be my saving grace. I took a big risk in my limited militarization. I was waiting to push out my first gen ship until I had something that was fast, armed and defended, unlike the AI which came straight at me with an unarmored, slow as molasses missile boat.

I had 2 ships in service, one of which the AI was about to wipe out, until I ran away to meet my second ship and form a fleet, which let me come away victorious. If that hadn't happened, I probably would have fallen terribly far behind militarily and the AI could have sat in orbit clipping my ships as they were produced. So I got a little lucky then I rushed to develop Planetary invasion. This cost me 13 weeks, which the AI was using to reinforce its fleets and develop better missiles, but without transports it couldn't really touch my worlds.

This was where the AI let me down a little. I had time to develop invasion tech, built transports, have 5 failed invasion attempts and built up a fleet about 30% of the size of the drengin fleet before they had even researched invasion.

Then they just started sending transports at my world, which had ships in orbit, and fleets patrolling nearby.

In think what it comes down to is the AI needs to make better use of scouts and survey ships. I learned that trick playing this game, that a small survey ship with a couple survey modules and an engine upgrade is a sure-fire way not to have your transports surprised by a patrol.

I think I probably killed 8 enemy transports that I just stumbled across in space. I couldn't even tell if they were going anywhere. The AI recaptured one of my planets solely out of my stupidity in leaving it undefended briefly, but I retook it quickly. That was good that the AI capitalized on its opportunity, but the first thing it did after it retook the planet was rebuild its starport and buy a single defender ship, the same model that I'd been crushing battle after battle, even though the AI possessed beam technology to which I had no defenses.

It wouldn't have helped it any, mind you, my primary fleet contained two fighters that had seen so much action they were up to 70HPs. (devs: is that a bug, or should a fighter really be able to gain that many hitpoints? Also, the computer never attacked them, they always went after the weaker ships in the fleet first, otherwise they might have been able to whittle those HPs away over time)

All in all this was a challenging game, and I think on a randomly generated galaxy it might have been more likely that I'd have lost, but the AI made a number of critical mistakes:
1) Poor job of adapting to my weaponry
2) Continued to develop armor technology but never armored any of its ships until very late in the game
3) Eventually developed lasers but I only saw 3 ships in combat that had them.
4) Continued producing ships with missiles after it switched to lasers even though I had pretty good ECM defenses
5) Took too long to develop planetary invasion
6) Did not protect transports

I made a few mistakes myself, but recovered from them quickly, and had a couple of gambles pay off bigtime early in the game, such as rapidly developing invasion and focusing on research at the expense of military production (not too big a risk in hindsight as the AI couldn't invade me if it wanted to)

The other thing that I did pretty much the whole game was deficit spending. My treasury was pretty much almost empty, except when I needed to get it positive quickly so that I could upgrade my two 70HP fighters. There was never a real penalty for this as long as it didn't get too low. I played the entire second half of the game with my industrial output at 60% or lower to keep spending under control, and I was still ahead of the AI.
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Reply #1 Top
Some comments from my experience (whic, like yours, is just based on few games and thus doesn't prove much but is more or less 'first impression'.)

"1) Poor job of adapting to my weaponry"
Had a different experience. Just was fighting the Torians (was playing Arceans) and was totally taken by surprise by their quick and effective adaption. Managed to beat them still, but it was quite close and costed me a lot more ships then exspected. Was pretty impressed by that. Don't know if their is a difference about the AIs? Would be interessting to examine closer.

"2) Continued to develop armor technology but never armored any of its ships until very late in the game"
Noticed the same. The AI is always focussing on weapons and seldom builds ships with strong defense. With sjips with a attack/defense ratio of 1:2 to 1:3 I am often able to beat it.

"6) Did not protect transports"
Kinda agree. I usually build a 'tranport hunter class' - tiny ship, good sensors, very fast, 1 point attack - which is able to outflank his combat ships and take out unguarded transports and constructors in his backyard or on the way to the front. The AI will often hunt my transport hunters with slower fighters... without ever being able to reach them and thus it just has it ships fly around uselessly. However, Brad said earlier in chat today that in future updates, the AI will care more for making faster ships, so I'm curios how things will change then.
Reply #2 Top
I'm playing the campaign on normal. Things may get harder in later scenarios, but so far I've found that if I move 3 constructors (outfitted with a number of engines) out early into the enemies territory and build a single military starbase within assist range of an enemy planet, the enemy will throw its ships against the starbase, even though it has no hope of winning due to the base upgrades. I can then send constructors out to further upgrade the base to boost ship assist in the area (after a little research), and only build combat ships much later. The AI will send unguarded transports into my territory, but all of its combat ships will suicide against the base that 'threatens' its planet.

When I'm attacking an enemy fleet, I look at its strength and if it's purely overwhelming I won't even attack, since I know the 0-1 pt of damage I do is much less efficient than holding back and attacking with more ships later. I was surprised that the AI doesn't seem to make this same judgement call. It'll attack with a 2 beam offense, 0 defense unit when my starbase is 8,1,1 attack and 5,0,0 defense.
Reply #3 Top
I noticed the same. Even when I'm lagging behind technologically, I still encounter fleets of 8/0 (stats for the WHOLE fleet) of suck.

Maybe upgrading costs too much for them?
Reply #4 Top
Considering that Brad spent many months tweaking the first games ai only makes me excited to see what he does for this game.
Reply #5 Top
You FAILED an invasion? Never seen this happen wether I´m attacking or defending, Attacker always win. Never seen an advantage of less than 4-1 :O

I thought the game was bugged but perhaps its my install or something? Even when the defender have more troops, highter soldiering and highter tech I have seen advantages for the attacker up to over 30.

Reply #6 Top
I have failed some invasion: when the defender had twice my advantag elevel... Sad experience...
Reply #7 Top
Heh,

Never even once seen the defender having an advantage even tho they hade 3 times the troops, higher soldiering aswell as higher tech. Thought it was bugged... I´ll try reinstalling my game tonight and see if it helps.

Offtopic abit but I would really like to see them piff up planet invasion somehow. Its lacking atm. And I hate the randomness of it.

Reply #8 Top
I failed the invasion because I failed to account for the drengin soldering ability. They were really tough and I couldn't get past a 2:1 advantage on them...a couple of times i got really unluck and had only a 1:1. My tech advantage was higher, but not enough to account for their soldiering bonus.

Also I was sending in my transports piecemeal. I was used to my previous games at Normal where I could send 2000 troops against the enemy's 10000 and still win in a traditional war. Not so much on Intelligent. Those planets are a tough nut to crack.

I will agree with JocMeister that I hate the "timing game" for planetary invasion. It's pointless on my laptop because it runs the game pretty slow anyway, so I can pick pretty much whatever advantage I want. On my desktop, though? Forget it, those numbers move by way too quickly.