The AI you picked makes a HUGE difference...

I recently found that the AI you picked for your custom game can make a huge difference in gameplay.

Being a Gal Civ 1 fan, the first two GC2 games I played I've always chosen the "Arceans", "Yor", "Drengin", "Torian", and "Altarians", that is, the 5 classic races {I am the Human). In both of those games, I had great fun, doing a little of research, developing, expansion, influence, and war. You can't beat games like that without involving yourself in all aspects of the game.

But a few days ago I began to give the new races a try. I played as the Torians against "Drath", "Iconians", "Korx", "Thalians", and "Human". The game is still fun, but it's a lot less exciting than the last two games I've played in which I used the classic races. I pretty much beat the whole game without researching a single military tech or building any combat ships. My influence just keeps spreading and the AI doesn't do a thing about it. It certainly is a very peaceful galaxy!

By the way, I played all games in the "Normal" AI setting.

This really leads me to wonder if there is an ideal combination of races that would offer the most fun gameplay?
8,502 views 4 replies
Reply #1 Top
I doubt there's one perfect set of opponents, but I'd say there are certain combinations that'll be more fun than other. What those combinations are, however, depends on what kind of gameplay you consider the most fun. Though playing the Drengin against the group you set up sounds pretty fun to me right about now...
Reply #2 Top

One of the things some people don't realize is that each race has its own AI class behind it with its own code and strategies.

We wanted to make sure that the computer opponents didn't have some universal gap.  So each one will try different things on planets or different colonization strategies, different tactics, etc. 

The pro on this is that you get some unique game play.  The con is obviously some strategies may simply be "better".  But what I've found is that it all depends on the # of players and the galaxy size and of course starting conditions.

Reply #3 Top
One of the things some people don't realize is that each race has its own AI class behind it with its own code and strategies.

We wanted to make sure that the computer opponents didn't have some universal gap. So each one will try different things on planets or different colonization strategies, different tactics, etc.

The pro on this is that you get some unique game play. The con is obviously some strategies may simply be "better". But what I've found is that it all depends on the # of players and the galaxy size and of course starting conditions.



Any chance that in the future you will support an even more robust AI using dual core processors?