Population growth rate seems way too high

Is it just me, or do planets' populations grow way too fast? 200 million people per week seems like an awful lot. That's a billion new people every 5 weeks per planet. It just seems strange that the planet I just colonized goes from a backwater community to having more people than present-day earth in like 30-40 weeks. Also, it seems to make the colony modules not so important. Why bother loading a lot of people on colony ships when you know the new colony will grow so fast? Is it supposed to be like this, or is it possible the growth rate is set wrong?
10,174 views 8 replies
Reply #1 Top
It's because they're all just get really randy when they think you need more troops to invade a planet.

No, not really.
Reply #2 Top
In the future, technology has come far enough that robots do all our work, research, and farming.
As a result, people get bored easily and spend the majority of their time making sweet, sweet love.
Reply #3 Top
Think of it this way, 10 billion people frolicking around with each other has gotta spawn 200 million babies a week lol. You gotta take into consideration that this is way into the future. Technology has had to evolve, allowing us to create baby machines ( IE... women genectially evolved to give birth to many children at once) That combined with pratical use of age acceleration would suggest that children would become adults much faster therefore procreating much faster. Now if you happen to have a food plant on your planet, or a food plant on a special abilities tile... Whoah! You can just imagine all those bunny rabbits going at it.
Reply #4 Top
Yeh that makes sense. if anyone cares my race was the first to suggest that for humans(they used a Machine to produce infants and then implant Special Nano Chips in them at the Zygote stage which turned them into cyborgs-Eat that 1984!!!)
Reply #5 Top
Yeah, but what about when there AREN'T 10 billion people sitting around to do the breeding.

Imagine you spend a couple of turns buying farms to up growth rate on a new world, then sit back and watch it go. . . and you've suddenly got 2billion people pumping out 100 million kids a week. . . in other words, at any given time, 9/10ths of all women are pregnant (1/10 of all women at 9 mo's pregnant each month). . . assuming they don't have accelerated gestation.

Regardless, a population growth rate of 110%/week seems a bit. . . extreme, no matter the technology
Reply #6 Top
Apart from the realism, I also think it's too fast with regards to gameplay. Pop growth should be dependent on pop size, otherwise, like mentioned above, new colonies go from nothing to full within a very short time, also making and pop growth bonus techs or buildings unnecessary.

It also furthers the rush for planets at the beginning. If the pop on your home planet wouldn't grow back as fast, you'd think twice about whether you really can afford to send yet another batch of colonists away. Might be a problem if the AI can't cope with that, though.
Reply #7 Top
If the population grew at a more managable rate, it could make for some other interesting and fun options. For example, you could load up a bunch of people from a high population planet on a colony ship and unload them on that backwater planet that only has a handful of people. I think you can already do this (just put a colony ship in orbit around an existing colony and the people are transferred to the planet) but it's meaningless to do so - those little planets sprout people so fast you never have to think about it.

I'd love to hear from a dev if this super growth rate is intended - if so, maybe it needs to be looked at and adjusted.
Reply #8 Top
The pop growth rate is ridiculous. It makes the growth rate boosting race bonus and the political party (pacificst?) pointless. I put 100 million people on a colony ship and send them somewhere. A week after they land there are 300 million of them. A week later 500 million, then 700 million, and so on. In 5 weeks I have more than a billion people from 100 million. One month to create more than 900 million new people. It needs to be a percentage. This would simulate the exponential growth that every population of living organisms goes through. I think that would make gameplay better and give meaning to the race bonus, party bonus, and 100% morale bonus. The game plays too fast, even with tech research put on ultra slow.