AI cheating on...

AI cheating on placement of starbases. I get the message that I can't put them within 3 spaces of another, but I've seen the AI do just that.
17,694 views 14 replies
Reply #1 Top
Not only that, but the AI knows exactly where "habitable" planets are without every sending a scout... its pretty irritating.

PAR
Reply #2 Top
I'm not sure about that, par.002, but I've seen the placement.
Reply #3 Top
I get the message that I can't put them within 3 spaces of another, but I've seen the AI do just that.


you can if it's in a different sector..
Reply #4 Top
Are you sure it wasn't a mining starbase and a normal one? I think the mining bases are an exception to the 3 space rule
Reply #5 Top
Not only that, but the AI knows exactly where "habitable" planets are without every sending a scout... its pretty irritating.


I'm pretty sure Stardock said this was not the case in galciv2.
Reply #6 Top

Not only that, but the AI knows exactly where "habitable" planets are without every sending a scout... its pretty irritating.

That is not true.

The original poster's observation is true.  The AI uses a newer ruleset -- it can only build 4 starbases in a sector.  Humans don't have that limit yet.  We'll be switching to that in an upcoming build.

Reply #7 Top
Not only that, but the AI knows exactly where "habitable" planets are without every sending a scout...


Patently false. The AI scouts systems extensively before sending out colony ships.
Reply #8 Top
Oftentimes, what the AI will do (which I have started copying) is buy colony ships and just send them out in different directions. Just to get them away from your home worlds and out in space. That way, when you do find a colonizable planet, you likely have a colony ship closer to it than having to start from your home world. A few turns can make all the difference on whether or not you win the race to colonize.
Reply #9 Top
Which, by the way, is what smart human players will do too. If you wait to build a colony ship until you find a good planet, you're gonna be too late. Scouting with yoru colony ship is a very important strategy when expanding.
Reply #10 Top
You would think that exploring with your "builder" unit (i.e. Colony ship) would be pretty much the "standard-thing" to do...almost every 4x game supports this effective tactic. I'm surprised some people don't do this.
Reply #11 Top
I've found the AI to cheat-- but not the computer players. Auto-Survey from my flagship sometimes hunts down every anomaly in range, even if they're in unexplored space. It just makes beelines into the fog of war.
Reply #12 Top
my flagship sometimes hunts down every anomaly in range, even if they're in unexplored space


That must have changed from the beta because my flagship wouldn't even stay on autosearch for the uncovered anomalies if they were more than a couple of sectors away.

I have been playing mostly tiny and small maps so far so I haven't used autosearch much in the current version. I use the flagship to scout and send my colonizers in the same general direction.

The AI loves those anomalies and will scoop them up while I am looking for potential colonies. For this reason I set the game to rare anomalies and let them waste time and money autosearching and building numerous scouts.
Reply #13 Top
I have observed last night that AUTO-ATTACK allows shps to spot each other without having to uncover the fog of war. I witness a fleet of my ships head half way across a sector to attack an invisible starbase.

J
Reply #14 Top
you can if it's in a different sector..


Ah, that explains it. They put an inluence base by my influence with only one space between them, but they are in a different sector.