The value of a good defense?
Is it actually worth it?
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GalCiv2 Forums
Now, I'm rather new to the game, so I haven't had many in game battles, as of yet, but it occures to me to wonder, is defense actually of value with the current system.
My thoughts are this: if a defensive module weighs roughly the same as an offensive module of the same type (so far most of the defense modules have been heavier), then a 4-0 offense-defense ship takes roughly the same fitting as a 2-2 offense-defense ship, and according to the simulator, they're pretty much equal in performance, so long as the defense rating is the appropriate defense against your offensive weapon. If the defense is even split, the battle is almost always a cleen sweep for the pure offense ship.
This implies to me, that any race that specializes in a single weapon, to the complete exclution of any defensive technologies will have an advantage over any race that splits its research to train defenses as well, s they will have ot train, not only offensive tech, but as much as three separate defensive technologies as well, leaving the pure offense race with a defacto tech advantage.
Those of you who played Eve may recognise this as the "gankageddon" scenario.
Harry Voyager Addendum: A possible solution (if the issue exists) occured to me after I posted this. Basically, instead of a swrt penalty to off-type defense, grant a 50% bonus to on-type defense, thus the 2-2 becomes a 2-3 when facing an offense of its defense type. Thus a race that researches both an offense and a defense will have andvantage over one that doesn't.
My thoughts are this: if a defensive module weighs roughly the same as an offensive module of the same type (so far most of the defense modules have been heavier), then a 4-0 offense-defense ship takes roughly the same fitting as a 2-2 offense-defense ship, and according to the simulator, they're pretty much equal in performance, so long as the defense rating is the appropriate defense against your offensive weapon. If the defense is even split, the battle is almost always a cleen sweep for the pure offense ship.
This implies to me, that any race that specializes in a single weapon, to the complete exclution of any defensive technologies will have an advantage over any race that splits its research to train defenses as well, s they will have ot train, not only offensive tech, but as much as three separate defensive technologies as well, leaving the pure offense race with a defacto tech advantage.
Those of you who played Eve may recognise this as the "gankageddon" scenario.
Harry Voyager Addendum: A possible solution (if the issue exists) occured to me after I posted this. Basically, instead of a swrt penalty to off-type defense, grant a 50% bonus to on-type defense, thus the 2-2 becomes a 2-3 when facing an offense of its defense type. Thus a race that researches both an offense and a defense will have andvantage over one that doesn't.
Seriously, I must be a "no one" since I actually did look through the data (and I always apprectiate someone willing to provide it to support their point). The problem with summaries and opinions is that you have to trust someone you don't know to figure out whether there is real value. In this case, I do have a question about the data presented. I see the average data of an attacker (1,0,0) against a defender (0,0,0) is about 0.5. Is the game guide in error? If the attacker can only roll a 1 and the defender can only "roll" a 0, would the average not be 1? I am a n00b and perhaps am missing something obvious to the rest of you. In any case, thanks for your willingness to share statistical data. It is a dying art with a lot of power for those who are willing to do the math......