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STICKY: EASY TWEAKS to make the game better for you

STICKY: EASY TWEAKS to make the game better for you

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This is a sticky thread for people to request very simple tweaks -- things that could be put in and tested in less than an hour that you think would make the game more fun.

So suggestions like "We want a full blown encyclopedia" or "Can we have tactical combat?" should NOT go here.  These are things that should be very easy to do.

The goal is to come up with a list of little things we can do to put into a Thursday update so that people who had to wait to get the game at retail will be able to have something to look forward to to make it worth the wait.

 

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Reply #51 Top
Something that tells you when you have reached the max. population of a planet. A report when foreign empires declare war/peace. The ability to edit and create ship yeard ships outside of the game. I find it annoying when I make a trial ship in game, only to have it appear when I play another game. I think it would be really fun to just play around with ships in a sandbox venue or something.
Reply #52 Top
Please please please

Put in diagonal edge mouse scrolling !!!!
Reply #53 Top
I'd like it if a ship which you just launched from a planet was then immediatly selected, save me tonnes of time lauching, clicking, moving, repeat.

The best thing you could do, though, would be to fix it so you can actually manage a stack or fleet of ships one ship at a time, at still be able to use the command buttons that you can on a single ship. Ie: it's a pain to have two constructors where you want to build a new starbase, but since you can't hit the construct button, you have to move one of them, build the starbase, then move the otherone back in... Same comment for having an escort ship with the constructor...

And you already fixed the bit about more detail in the tech tree, so I know what it takes to build that Star Fury or whatver it is teasing me with. 2 more technologies, bah, which 2!?!??!
Reply #54 Top
Couple more things in ship design:

An 'UNDO' button to delete the last part added.

A 'MIRROR' button: adds same part to hard point 180 deg on other side of the ship; if there is one
Reply #55 Top
Wow this is a long thread.

When you hit end turn, automatically zoom out till you can see a good portion of the centered map. Then do the end turn. We get a nice view of stuff happening (just like if you do this by hand). When its your turn again, reset to the previous zoom level and view.
Reply #56 Top
1. Constructors should have a visible radius about them showing the area a starbase built in their current location would effect. (Mentioned above, good idea.)

2. Multiple scanners are too powerful. A transport hull loaded up with scanners (and a few engines and life support) is a disturbingly effective scout right off the bat, much better than the default scout, and not much more expensive. I suggest the following:

Scanner Range = ShipSizeFactor * ( Longest range scanner + sqrt(sum(all other scanner component's scanner ranges)) )

ShipSizeFactor sould give a bonus for smaller ships, and a definate penalty for nonmilitary hulls. This will help compensate for the inability to use lots of scanners as efficiently for longer scanner ranges.

This will also tend to encourage scouts that look like scouts, rather than transports full of scanners. (Later on, battleships full of scanners might be a possible, if expensive, alternative.)

This is similar to the armor equation, and should be easy to implement. Not sure of balance concerns.

(3. moved to the bottom, since it is getting long.)

4. When I click on the money button, it should automatically try to adjust the amount to the best deal (for me) that the AI will accept. I can do this manually, but why should I have to. Painful MM. Ditto influence button.


3. Tech sharing is too easy and too much of a requirement. You have to do it to stay competitive, and it becomes painful MM in a game with many AIs. I
Reply #57 Top
So many wonderful ideas have already been posted, so I thought I'd throw in my pithy two cents/credits.

I also would love to see some sort of "area of effect" circle when building starbases. I try to maximize my coverage by placing it between stars. Little did I realize that I was off by a few squares for one (or all!) of the planets.

When upgrading starbases, it would be nice if the main map zoomed to the starbase in question (with a highlight too if it's not too much trouble). I've found that I'm sometimes upgrading so many starbases at once that I lose track of what key upgrades I want at what particular starbases (such as improving one type of defense for a mass driver enemy border, and missile defense on another border).

Also, I don't know if this has been reported as a bug or not as of yet, but the arrangement of available technologies you can research seems to reset the order regardless of your current sorting criteria. I prefer category view myself, but it always seems to revert to the cost view.

Thanks so much for listening to us demanding users!
Reply #58 Top
I'm greatly enjoying the game so far

The only thing that's slightly bugging me is the main map. It's a bit confusing.

Some small things:
1. It would be nice to have color coded planet names. When I'm at about halfway zooming Ievel I often get confused about which planet is mine.
2. An option to select the color of the "fog of war" would be nice.
3. It should be possible to see the actual numbers of the influence stats per sector, just as GalCiv I.
4. An option to show the directions of the auto-pilotted ships on the main map.

Thanks for the great support
Reply #59 Top
Could we have it so that edge map scrolling speeds at 100 % are similar to the quicker speeds you can whip it around if you grab the map?

It's clear that the game (and my PC, at any rate) can handle moving the map around quickly, but the fastest side scroll option is just way too slow.
Reply #60 Top
I have no idea which waypoint corresponds to which ship.

Possible solution: when a ship is selected, his waypoint is made more bright, other waypoints are made more dim.
Reply #61 Top
So many great suggestions already!

I have two minor mod-related suggestions.

1. How about allowing us to use .TXT files for opponent ship class names. These .TXT files would replace "Defender," "Fighter," etc.

2. Make it so the STARS.txt file randomizes for each game. It's annoying to see names like Vizzard and Gladstone every game! The STARS.txt file is large, so I don't think that this should be hard to implement.

Thanks for the great work!
Reply #62 Top
1) Really loved in GC1, can't do in GC2: adjust the ecomomy sliders and simultaneously watch the planet list. The planet list shows the build times of ships, of course, so it was very easy to judge how much to tweak your spending in order to get that ship out. Now you have to switch back and forth

2) I know this has been said elsewhere, but Tooltips should disappear when you move your mouse away! Its just really annoying to have a tooltip hanging out after you've moved on...

3) Maybe easy, maybe not: I really dislike the side-scrolling choice boxes (ie: how to sort the techs you have available to research). It can be cumbersome to click 3-4+ times through all the options, just to get to the sort you want, then click back through to get to a different sort. A "drop-down" box where you see all choices, then click on one is much nicer. I was happy to see that this type of box was added to the Trade screen.

4) Civ. Manager: I think it would be nice if you could see and modify a planet's focus from this screen (Military production vs. social vs. research).

5) Civ. Manager: how about a graph or display of some kind that shows food production vs population? Maybe tack on there the theoretical plantet max population for kicks.

Thanks for listening (and I hope you choose my ideas!)
Reply #63 Top
Choosing simple things that will take less than an hour to implement and test is hard!


- Add the ability to right click on trade goods in the Trade window to see what they do, just like you can for techs.

- A new display window for said screen (both techs and trade goods) that is larger, gets rid of useless empty categories, and actually displays useful information (if you're offered plasma III, you should be able to see at the very least the stats [cost, damage, size] for the Plasma III weapon, what the next tech in that tree is)

- Allow survey ships to stay in Auto Survey even if there are no anomalies visible.

- Add an 'Auto Explore and Survey' button for scout ships, that will allow them to automatically explore the galaxy as usual, but will stop exploration to survey an anomaly when it finds one.

- When you upgrade a ship that has an automatically generated name (USS Silly 034) to a different class of ship (USS Super Silly), change the ship's name to (USS Super Silly 034).

- Make the mousewheel scroll through text fields as long as the mouse is over the text field. Currently, it scrolls only if the mouse cursor is over the horizontal scroll bar.

- When a game starts and the player is in control of multiple planets, create notification boxes (those little green ones on the right) for each planet with an empty build queue. This isn't necessary for games where the player has a single planet, as the game forces the player into the home planet's colony screen immediately.

- Add a preview button to constructors, that allows you to preview the radius of effect a starbase would have if built on the current location.

- Add a 'boss mode' hotkey that will minimize the game to the taskbar and rename the title of the window to 'Windows Explorer' or something user configured.
Reply #64 Top
The ability to reassign mouse buttons and keystrokes would be helpful. Even if it's just an editable file. Great game so far!

Regards.
Reply #65 Top
I would like to see starbase ranges of influence displayed on constructors before i build so I can see the area its going to effect.


Yes please!!!!

#2: In the main galaxy view, when you select a planet, show what it's building socially, and how many days are left.

#3: When I have 2 contructors stacked on the same square, I can't get one to build a starbase. Nor can I get a constructor stacked on a starbase to improve it, without moving it off and back on again. Improve the "stacked ship" UI a bit, so that you can do everything to/with a ship that you could do if it weren't stacked.
Reply #66 Top
I would like to be able to trade fleets without disbanding it and writing the names down. As I upgrade batches of ships in peace time I often gift them to my friends or minor races doing my bidding (like warring against my enemy). Also I noticed difficulties in getting a minor races to declare war, it's asthough they are already fighting everyone diplomatically speaking.

I would also like to see the staff atleast to start going back over the ships and even jewerly and checking the orientation of the hardpoints. It's not hard to do and it should be extremely simple for you guys to fix. I have started to notice, increasingly so, that jewelry is having this problem too.

I would like the difficulty levels in the campaign to be more balanced, as is you flip as switch when it comes to siege. At least give the lesser difficulties a better chance. Not everyone is a strategy veteran.

I would like the tile bonuses to reflect upon the details of the item built on that tile. If I build a farm on a 300% bonues tile, than say the output is 15mt a week rather than 5. And vice versa.

I would also like the military/social production bonuses fixed, last I heard they aren't working properly.

Otherwise I have few complaints.
Reply #67 Top
1-A no tech trading allowed option on game start/setup and/or options screen. When clicked, niether the player nor any AI can share or demand techs.

2-Tech tree actually gives information about what the inventions are that it unlocks. (IE it shows a tooltip or something about what exactly Laser 4 does vs phaser 1)

3-Remove "Future Techs" section from the tech tree description boxes. I mean, i can see the tree, why do i need to see whats right next to it in the description box? Could probably use this space to put actual useful descriptions, like whether a particular invention is a normal planetary improvement, trade good, or super project.
Reply #68 Top
Great game! I'm enjoying it a lot.

A lot of great suggestiosn so far.

How about a ctrl+A hotkey that forces all ships on autopilot to complete their moves before the end of the turn? Then you can cycle through those with remaining movement.
Reply #69 Top
My list of suggestions, though most things in here were mentioned before.

1) An "unselect all" keyboard button.
The number of times I move a ship or a fleet I thought I deselected is amazing. Stacks are hard to manage.
Often I select a planet or star to ascertain my ships are unselected.

2) A copy function for your ship designs (or possibly even core designs) so you can update a new version and keep the old one.

3) Some way of permanently deleting a ship design. Designs removed with the "delete" button still show up in new games, and removing them from the My Documents folder doesn't help either.
Reply #70 Top
What I find a few days into the game is that I spend most of my time in the strategic view. While there I have noticed one big annoyance: No planet/star names!

In a gigantic galaxy it's very easy to get lost or forget where Planet X is. Being able to toggle planet or star names in the strategic view with a hotkey would be great.

I also third the need to be able to see starbase influence zones around constructors.

Also, less important, seeing where my ships are going on the minimap is nice but seeing where they're going on the strategic map, that would be wonderful.
Reply #71 Top
sorry if this was said already..I only read about half of the other posts before giving up and just posting mine



-Include some kind of 'survey mode' for ships with a constructor module. This would allow a player to see the circular range of a starbase BEFORE actually building at that particular location. (In order to give you the ability to make sure the spot is in range of everything you are trying to include in the base's range)
Reply #73 Top
Please optimize the ship customizer. The current way to choose parts from one long list is not very user friendly. Also, installing or removing parts from hardpoints is clunky, for some reason it's very difficult to line up parts on the hardpoints and the screen scrolling is boggy. Btw, the ship customizer is loads of fun, keep up the good work.
Reply #74 Top
A "return to default" for any options that had been changed would be WONDERFUL!
Double-clicking on portrait in control-panel to center on the ship would also be WONDERFUL!

Great game, thanks.
Reply #75 Top
hi I just have 2 small improvements I would like to see included if possible
1) with ships in orbit around a planet and maybe stacked in 1 group if it possible to right click (or middle click) a ship and it will select all the ships of the same type around the planet

2)adding a choice to put a grid to the main map so you know how many moves it takes to move from A to B as plenty of times I've sent ships to attack the enemy thinking I'll reach it but finding out I land just next to them and ran out of moves and by the next turn the enemy has taken out my fleet

thx