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STICKY: EASY TWEAKS to make the game better for you

STICKY: EASY TWEAKS to make the game better for you

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This is a sticky thread for people to request very simple tweaks -- things that could be put in and tested in less than an hour that you think would make the game more fun.

So suggestions like "We want a full blown encyclopedia" or "Can we have tactical combat?" should NOT go here.  These are things that should be very easy to do.

The goal is to come up with a list of little things we can do to put into a Thursday update so that people who had to wait to get the game at retail will be able to have something to look forward to to make it worth the wait.

 

378,036 views 894 replies
Reply #776 Top
I'd like to see the option to play music from say the mydocuments\music folder. I'd like to listen to my own music while playing this game
Reply #777 Top
We desparelty need a "next planet" keyboard shortcut while in the main map window. This is a needed tweak for managing your ship production since doing so from the planet management window adds several extra clicks to to build ships, plus you can't manage rally points from the planetary screen either. That way having a "next planet" button you don't need to manually click
Reply #778 Top
The displayed unit for ship range is now "sector". According to the wiki (Link), one "sector" equals to 50 parsecs. This does not correspond to the sector displayed on the map, which are 15 parsecs per sector. This is very confusing to say the least. Please correct or simply change the range unit to parsecs.

Reply #779 Top
How about allowing a toggle to switch on or off icons in the large map when it is fully zoomed out and becomes a strategic map with icons. I would like to eliminate some of the clutter during the latter stages of the game, by eliminating the white planet circles, my own starbases, developed resouces, my own ships, enemy ships.

By toggelling things on or off, one could highlight various things like enemy ships, etc,


Also, How about a toggle or settings switch to eliminate the blue text for autopilot on the main map, that too me clutters things when you zoom out.
Reply #780 Top
A filter/tab thing in colony management, as in ship designer, that separates different types of improvements (standard, super projects, galactic achievements, trade goods).
Reply #781 Top
Forgive me if this is already been mentioned, but I think it is important to be able to re-name the star system not just the planets, after you colonize them. This was allowed in the old game but not in the new, is there a reason? I have my own system of naming stars that made it easy for me to know where they were and their relative importance. Naming the planets is not the same. Really like the game!
Reply #782 Top
I would really like to see the ability for the ships to show where they are going when you select them. For example, when you select a ship that is on the screen, it will draw a destination line from the ship to wherever it was selected to go to - this will help things out so you can see who is going where. Also, there could be a button to always have them on all of the time in options so you wouldn't have to select each ship.

I know that there are little blue circles that indicate a ship is moving there, but, it doesn't say what one. With the amount of planets and ships that can be build (ie: colony ships) it can get confusing if you don't remember everything especially after playing for +5 hours at once.

Also on the tech screen, a way to zoom in and out would be nice too. I know you can expand the screen size and move around, but is kind of difficult to see the big picture if you wanted too.

Thanks for your time.
Reply #783 Top
You should fixe a problem i encounter really often when i go in the technology tree. i can not see what the technology can bring me, like new ship or improvment for starbase.
Reply #784 Top
* Launch all button for manual launching

* Auto-launch when complete

* Queue techs, preferribly by selecting a tech down the tree

* Let me lose the minimap without losing the rest of my display

*Let me right-click a square to get the grid coordinates of that square

* In 'More' mode looking at techs, let mouseover show Time to Research & Benefits

*Ability to prevent the GNN screen showing when a new tech is researched

* An alert when someone attacks something of yours, indicating who did it, what was attacked, and the grid cooridinates where it happened

* When designing ships, let the parts be transparent or translucent while being placed

* An alert when a planet reaches its maximum population

* Ability to edit core ships

* Ability to automatically update parts with better parts (IE new sensors replace old as long as there's room)

* Allow survey ships to stay in Auto Survey even if there are no anomalies visible.

* Add an 'Auto Explore and Survey' button for scout ships, that will allow them to automatically explore the galaxy as usual, but will stop exploration to survey an
anomaly when it finds one.

* Include a "what would make this trade work?" button

* Name mining starbases after the resource they are mining. (Morale Mining SB 3784 v Mining Starbase 3784) Both player and AI.

* Be able to Queue ship building on a planet

I'm loving this game!
Reply #785 Top


I like this idea myself..there are so many options, and the hard points are so small it's not easy for me to place things where I want them..a random ship generator would be nice, but still have the option of tweaking them as you like it
Reply #786 Top
1) GNN report, PLEASE, i would love to be able to double-click on the report to jump to that planet, and not have to click on the report, and then move down to view. It sounds trivial, but i can't tell you how many times i've double clicked a report and been like, SH!T i forgot.

2) Colonized planet names being displayed in the owning race's color.

3) The ability to change production focus (military, social, research) from the Civilization Manager > Colonies Section, would save me a lot of time when i want to set a bunch of planets to build ships really fast, and then change everything back once they're done.

4) The ability to change the names of Stars where the majority of planets colonized are colonized by you.

5) BUG FIX: After a race is eliminated or surrenders, their voting power still displays on the United Planets pie chart, and list.

6) A "Load Design" button in the shipyard to load designs from previous games as hulls only (minus functional components)

7) BUG FIX: In the Civilization Manager > Colonies Section, when you change social or military production on a planet, the list of colonies jumps back up to the top, which is annoying if you have a lot of colonies because you loose your place in the list. I'd love for the cursor highlight to remain on the selected colony after changing something.

8) Also in the Civilization Manager > Colonies Section, when you double click to go to a colony, then to the shipyard on that colony, and click done, it doesn't bring you back to the Civilization Manager > Colonies Section.
Reply #787 Top
This is for v1.1 beta3:

The "no production turn after loading game" bug is still present.

The "mouse over military production to see details" does not appear to work.

I still would like to see a more detailed colony governor screen and rally point manager.

If you build "soil enhancement" on a planet, the PQ number increases by 1. However, when the game is saved and reloaded, the PQ number goes back to the old value.

You should be able to build lower-level buildings even after getting better versions, especially for factories. If I have industrial sector, I would like to be able to rush-buy a regular factory on a planet acquired from the AI via conquest or influence. Rush-buying an industrial sector is too expensive. (I.e., don't penalize the player for discovering a better building.)

The rally point list is sorted by name on the governor screen, but by order created on the 'T' rally point menu. Provide an option to display either screen either way.

The rally point menu 'T' needs to be enhanced. Make the window bigger; display more than just 5 lines.

The blue number that indicates # turns to arrive disappears sometimes after loading a game, if the target is a planet. Plus, add a black border around this number so it is clearly visible even over a blue planet.
Reply #788 Top
(This is in a way a repost with some modification as I think it is more fitting in this thread)

GalCiv2 is great, but I've main gripes. I aways need time to figure out where the heck am I, which planet I am browsing, whenever I click anything in a huge+ maps, or when I am in the Colony map. This distract me away from the game. It involve too much unneeded clicks that can otherwise be saved. Inefficient UI.

I hope Frogboy rgds below is easy enuf & will implement most of the following in 1.1...

Main Map UI
1) whatever planet/fleet/starbase/etc is selected, mini map follow it in realtime with the largest zoom level that only shows what is displayed MainMap
2) A much Bigger marker for what is currently selected in main AND MINI map
- at lower zoom level, the marker is obstructed/too small to be seen
3) move those econ sliders like ind. spending, research etc at central bottom of the MainMap
- It will save us from going btw the Fn4 & Fn2 key every other turn, a bit more work for devs but it is worth it (for us, hehe)!
4) Shortcut key & Icon to cycle thru planets/ship/starbase
- Say if I've selected a planet, I press the , or . key to go to next planet as shown in the order indicated by the current Left Panel
5) Do NOT switch to another ship automatically after all movement is used up
- There are many times that I need to do several things in the same area after I move a vessel. Currently, it'd move to another ship suddenly and I've to move back to where it was; very anonying

Minor but would be nice fixes:
a) Show Turn Income next to BC Total
b) Show current co-ordinate & local Influence in realtime
c) CTRL+A select all vessel in orbit or fleet; add use of SHIFT & CTRL click support there also
d) Switch the BC area & End-turn button, to avoid carelessly ending turn

MiniMap UI
1) MiniMap should NEVER be obstructed (in CivilizationManagement, Colony, TechTading etc screen)
- so I know where is the current colony, ship etc I am dealing with
- At the lower bottom corner, there already are some buttons where an unobstructed minimap reside. Devs might need to shuttle those buttons away from that corner in Colony Management, Colony, TechTading etc screen.
2) Selecting whatever planet/fleet/starbase/etc in the new "non-obstructed MiniMap" should have it reflected in the Civ Management, Colony, TechTading screen
3) Selecting whatever planet/fleet/starbase/etc in MiniMap should have the it reflected at their respective Left Panel (those Fn1, Fn2)
4) Minimap automatically follows whatever planet/fleet/starbase/etc is recently selected in 2) & 3) & MainMap, at zoom level that covers the current mainmap

Left Panel
1) a New left panel that shows ALL planet/fleet/starbase/etc currently displayed in Main map
- a MUCH more meaningful display of what I am currently seeing in the map
- this should be the DEFAULT left panel
2) a New left panel that shows things I've neglected:
a) ALL planet is able to produce improvement/ships, but does not
b) ALL non-armed ships (e.g. scout/frieghter/constructors) that is idle
c) ALL armed ships in space that is not having any order
- One thing I do a lot is to look fo idle production/ships, this sure will help a lot

In short, I want all those Mainmap, Minimap, LeftPanel, CivMgnt/Colony/TechTrade screen will try best to describe what I am dealing with, by synchonizing with each other UI element as much as possible.
Reply #789 Top
I don't know if it has been addressed already or not, but there is a grammatical error in the text about Phasor I. I don't remember exactly what it is, but there is one in the beta.(or at least the version of beta I have now)
Reply #790 Top
I havnt had a chance to read all the pages so some of this is repeat.
I love this game but its killing my wrist ,too dependent on mouse and not enough key commands.
Every button on the screen should be on the keyboard as well.(civ 4 got that part down)
Not all of them are all that important. But the ones that are are pretty bad.
the ones I need the most...
"Done"(this one has made my right hand go numb)
"Yes and No"
"Launch"(going from the "gnn report" to "launch" to "done" over and over again is downright agonizing)
Also the scroll needs to function more often (gnn reports)
and a "launch all" and "launch upon construction" would be very nice.
and move the map with directional buttons,using that for ship control is a waste.
Reply #791 Top
Ability to eliminate blue text below ships to eliminate display clutter when zooming out. Text merges and overlaps and just clutters when zoomed out.

Abiility to toggle on or off items in the strategic map, eg empty planets. or various race fleets.

I might only want to look at where the Drengin and my fleets are. etc.
Reply #792 Top
Please, please, please let me scroll the map with the arrow keys. What's the point of moving ships with them since they can't be used to move diagonally?
Reply #793 Top
please please add a multiple select function on the civilization manager screen. i hate having to go to each planet to change its focus and the top priority of the building queue....
Reply #794 Top
Here are my top 10. Some are simple but badly needed bug fixes... At least in my humble opinion.

1) GNN report, PLEASE, i would love to be able to double-click on the report to jump to that planet, and not have to click on the report, and then move down to view. It sounds trivial, but i can't tell you how many times i've double clicked a report and been like, SH!T i forgot.

2) This is a holdover from my last suggestions. Colonized planet names being displayed in the owning race's color.

3) The ability to change production focus (military, social, research) from the Civilization Manager > Colonies Section, would save me a lot of time when i want to set a bunch of planets to build ships really fast, and then change everything back once they're done.

4) The ability to change the names of Stars where the majority of planets colonized are colonized by you.

5) BUG FIX: After a race is eliminated or surrenders, their voting power still displays on the United Planets pie chart, and list.

6) A "Load Design" button in the shipyard to load designs from previous games as hulls only (minus functional components)

7) BUG FIX: In the Civilization Manager > Colonies Section, when you change social or military production on a planet, the list of colonies jumps back up to the top, which is annoying if you have a lot of colonies because you loose your place in the list. I'd love for the cursor highlight to remain on the selected colony after changing something.

8) Also in the Civilization Manager > Colonies Section, when you double click to go to a colony, then to the shipyard on that colony, and click done, it doesn't bring you back to the Civilization Manager > Colonies Section.

9) In the U.P., the ability to vote on repealing perminant resolutions.

10) Kind of wishful thinking i know, but... In the U.P., the abiltiy to call sessions, perhaps only if the player is elected leader of the U.P., which also brings up U.P. elections. And also the abilty to propose a set of common resolutions, declare war, declare peace, expell from U.P., U.P. trade embargo, trade sanctions, etc...
Reply #795 Top
please show the max population of the planet. I'm sick of calculating this number over and over again, I think such numbers have to be shown in the menue, maybe as a tooltip on the left planeticon.
Reply #796 Top
While in diplomacy screen, it'd be nice if the selected race property (e.g. trading stats) would keep the selection while clicking to another race.
Reply #797 Top
My biggest tiny gripes with the game:

1) On the map view: Click Planet > Click Ship in Menu Bar > Launch = View switches to ship. I hate that, because I have to re-click on the planet to launch the rest of my ships. Subsequent launches do NOT (thankfully) switch view to the ship. A "Launch All" button as suggested by others isn't the real solution. Most of the time I don't want to "launch all"... I just want to launch a sub-set.

Perhaps "select, select, select, select > Launch Selected" is the answer.

2) I hate the way that the map view is swung all the way across the galaxy to my "next available fleet" after I make a turn. Often I'm looking at a group of planets with enemy fleets passing by. I want to watch them to see where they go. I make my turn and the view is taken away from me before I get to see what the enemy did.

Keep the players view exactly where it was before pressing the End Turn button.

I'm having a blast playing the game.
Cheers,
Skadar

Reply #798 Top
Is there a keyboard command to jump from one of your planets to another?
I generally like to check all of them.

ALso as to the list of planets that you can pop up on top left. If I have lots of planets and I go and
look at one, I wish the list would stay up there scrolled to the point where I left it. Right now I have
to start at the top and scroll down to where I just left off. Annoying.
Reply #799 Top
How should guard work? It doesn't seem to do much now. Below is what I would like either guard or some new command to cause happen.

I want something that will make my fleet interecept fleets moving to attack my base or planets, when possible. May make ship movement determination more complicated but if my ship(s) can get to a location before or at the same time an enemy ship does it should be able to intercept the attacking fleet.
Reply #800 Top
i wrote this in the bugs section, though i cant seem to find it, so maybe frogboy cant find it aswell...but, hey frogs get where most princes dont, dont they?
ah well, on topic, these are more suggestions for tweaks than bugs, so read and decide if you want/can implement:

some bugs and ideas:

- i want my ally/teammate to tell me what he/she (no, wait! hey, where are there no female leaders???) is currently researching

- cycling through planets by using cursor keys in planet view (will make the game less mouse dependant and so less "clicky")

- in diplomacy window: when holding down the arrows (increase and decrease money) it should ad up more and more increments, i.e. i need more than just +1 and +10. so like after one second it adds ten, after two seconds (holding down the mouse button) it adds 100, after 3 1000 or so

- bug?: new production time changes too slow. i have to go back to main view or even wait until next turn to see time left until completion

- messages (GNN) at beginning of turn should be deletable (maybe by right clicking, or even adding a context menu) or when having looked at they should delete themselves automatically, also the player should be able to customize GNN to his/her needs, as e.g. dont show ships destroyed last turn or stuff like that.

- i WANT to be able to scroll the main map view with my cursor keys, right now keys move ships, who uses that? right clicking is much more comfortable. or make ship movement only on the num-block (so with diagonals) and map scrolling with cursor keys (up + right = diagonally to the top right)

- i want to be able to build buildings of a lower tech level. i.e. basic farms when i dont want to spend the resources to build a high-tech farm

- bug?: longer starting planet names at race customization can be entered but standard name is shown in game.

- speak to race by double clicking on that small window (in the middle of the relation screen).

- i WANT to see planet buildings production queue (or only next building in schedule) from main view (as i can see next ship being built)

- bug?: if more ships are on the same square, no individual ship can be upgraded or destroyed. you have to manually move them away to uncluster them. also if ships are on same square as a starbase, one cannot upgrade these ships

- i WANT a scrollable minimap. when playing a gigantic map, only zooming is possible. i cant look closer to locations further away. (maybe right clicking on minimap and then dragging, or left clicking. i think main view is already draggable. make same mouse button also for minimap. makes for intuitive game controls

- bug?: if repair skill is high (mine is +40 very often; i like fixing things), ships can get more than their max hp.

- bug?: autopilot (right-click) can make move ships (i KNOW it can for transports) move outside of their range.

thats all. i hope you take the time to read it! im playing your campaign. and i have to say AI is a bit weak (it doesnt know how to use its money properly on those campaign missions where you start with 30000 bc), BUT dread lords, well you know, you programmed them!! shame on you!! i have to play nearly each mission twice to figure out how to beat them.

keep up the good work!