Terror Stars?
Oh, how I miss thee...
I was kinda curious why they were removed. I used them in some games of GalCiv 1 when I was really evil and militant.
Oh, how I miss thee...
We tried to tie the AI in to use them, but it was just going to take too long to hook a good AI up to the game mechanic (they were put in to galciv1, but never hooked up to the AI, which made for some MAJOR cheese).
When we re-implement them, there are 3 important aspects we need to get perfected....
1.) AI needs to properly build them
2.) AI needs to properly defend theirs, and properly calculate the threat of others
3.) The Terror Star will still destroy entire systems.
While the AI is going to be a pain to get working, that 3rd one is an even bigger monster. DO we let the terror star go right up to the star, blow up the star and planets, and still survive? Can the terror star attack a star from multiple tiles away? Should the Terror Star have to charge up it's attack before striking?
Now that the planets are on the map, it makes the entire process more complicated. We still want to do it...but it's important that it's done right 
Bleh...just blowing up a planet is soooooo 1977
We could always give you the choice...blowing up a planet only takes 2 turns to charge up, but a system takes 5 turns to charge (or, whatever balances best). Brad is the one that wants the system-wide blast, so you'll have to take it up with him (Frogboy on the forums).
The AI targeting the threat isn't so bad, but defending the hell out of them is more my concern. And just manuveringing them throughout the galaxy may be a calculations pig on gigantic galaxies.
Again, I'm not against it (we already have the cursor made for a tagreted planet/star), it's just a matter of working it into the time frame.
We should have an list of ideas for the expansion packs posted in the next month. We'll just have to see if it makes it on there (I sure hope it does
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