Bug: Planet Quality tile bonuses do not carry over to settled planets

For an example of what I mean - in the first campaign mission you start on protoss I, which is a quality 12 planet, and have protoss iii, which is a quality 8 planet right next to it. By default they have 12 and 8 tiles respectively.

If you take magical planet quality as a trait, protoss I will be quality 14 when you start and have 14 tiles. Once you settle protoss III, however, it will go to quality 9, but will still only have 8 tiles.
7,634 views 7 replies
Reply #1 Top
Same for me. And i've made a little test, with a +400% PQ, the bonus only apply to the PQ, and not the number of tiles, so i've a class 55 with 11 tiles (because it was a class 11 before colonising)
Reply #2 Top
And I thought +20% to PQ was helping me. KAAAAAAHN!!!
Reply #3 Top
Yes, I have been having this problem too. Does anyone know if this is a feature or bug?
Reply #4 Top
This is probably a bug. The planet's class increases properly, but you don't get the extra tiles. You do get the extra tiles on your starting planet. I haven't tested the effect on capturing planets. 8 points for 20% also seems a tad high in my opinion, even though it is supposed to be high. 6 or 7 seems more reasonable.
Reply #5 Top
Perhaps they missed "starting" before "planet quality"
Reply #6 Top
It may be deliberate rather than a bug.

I take over a PQ10 planet with my PQ bonus race, it becomes PQ11. Another race with a PQ bonus takes it from me - it becomes PQ12. Repeat ad nauseum. Alternatively abandon the planet, give to a race you're at war with, invade the empty planet, and repeat.

Not saying that that is the case, just that there are several possibilities other than "it's a bug"
Reply #7 Top
Monkey Pants, what you said is a good example of a potential exploit, especially abandon/recolonize. The solution would be to make sure that the bonus could only be applied once, which could be more difficult than it might seem considering there are other things that increase planet quality. It depends on how they coded it, and what modifications would need to be done.