Population Explosion! HELP!

Hello everyone, I am running into a problem here that I am not sure exactly how to fix. I am hoping that one of you pros out there will be able to lend me some help. My problem is my population is growing to the point that my approval rating is starting to fall. Is there any way of telling da' horny bstrds to stop frolicking? I know you can send them to new colonies but to do that takes money and ships. I am looking for more of a chasity belt fix than a send them out and multiply fix. Any help?
10,878 views 13 replies
Reply #1 Top
dont mean to bump but I sorta need an answer if there is one
Reply #2 Top
Well, remember the higher your population, the higher your tax revenue, so it's not entirely bad that they're getting frisky. You need them to in order to get money to run your factories / labs.
If you don't add farms to a planet, your population is capped by your food source, so it'll stop growing when you hit that limit.
To improve your happiness, lower taxes, or build morale boosting improvements on worlds that are giving you problems.
cheers
Reply #3 Top
As long as the approval rating is above 50% you should be fine. I never managed to have it stay at 100% and after a while it tend to stay around 60%-70%. You can always lower your taxes if you can afford it.
The radical solution (a bit evil I guess) is to destroy some of your farm and let them starve until you have the population level you want. Or you can research entertainment so that they fell more happy.
Reply #4 Top
Evil my rear end, if a planet gets out of line you demolish a farm and sit back and watch them fall into line.

Something I have noticed with moral, if I set my taxes to 69% every single world will have approval ratings of 79-100 with the average being at about 93%. However, if I push taxes up to 70% that one single percent drops my approval rating to an average of about 40% with some worlds getting as low as 19%
Reply #5 Top
I don't have the game yet, so my answer will be based on Gal Civ 1.

The population represented the tax paying base. The higher the morale, the more who were willing and able to provide revenue. Downside of course is that the planet became more and more crowded.

If you don't wish to send the people away, you can build morale improvement buildings or increase your tax rates that will affect morale and in turn slow down growth. I don' t think the latter is a good long term solution though.
Reply #6 Top
Um, you don't want to stop you population from growing, you want the largest pop. possible. Pop. = money = power. Remember that moral only is important in certain circumstances.

1) 100% moral gives double the pop. growth. When you want to improve the size of your colonies this is the way to do it (note: this is currently broken and won't actually double your growth rate, hopefully will be patched soon).

2) During senate elections. If moral is high people will vote for your party thus allowing you to keep your party bonus. If you learn when the elections are held then you can lower taxes just before in order to temporarily boost moral (i.e. "no new taxes.. I lied new taxes").

3) Stopping culture flips. If a planet is close to flipping to an opponent due to culture a high moral will delay or prevent this.

I usually aim for about 40% moral unless I'm trying to accomplish one of the above objectives. So... let 'em breed baby!!

Reply #7 Top
Population creates tax income and may speed up improvement production but a factory on a 5billion pop planet produces as much as a factory on a 30billion planet.

Population is kind of a bugaboo and the best you can say of it is that it helps fight off invasion.
Reply #8 Top
The way to limit the population is by not building farms. Except for your homeworld, no world will have a population higher than 5B without a farm, and 5B is relatively easy to keep happy.
Reply #9 Top
Thanks everyone, I will take what is said here to heart and try again... Many thanks
Reply #10 Top
I guess it depends on the planet/situation. I haven't found a need to remove farms. Of course if approval is at 68% I don't mind. I try not to focus on 50, just cause I don't want to lose elections if it does fall downhill. I usally don't go out of my to research farm techs but the first one is easy to get/trade for. Even with not so many improvements you can keep a pop of 11-13B relatively happy throughout the game.
Reply #11 Top
*Don't* destroy farms. Build something on top of it. You get a small build time bonus for the conversion.
Reply #12 Top
The radical solution (a bit evil I guess) is to destroy some of your farm and let them starve until you have the population level you want


That's better than the solution in GC1 of loading a colony ship with billions and parking it on the edge of the map forever.

(I never had the heart to blow it up with all those people on board)
Reply #13 Top
Franco, they're only digital people.