BUG when trying to create fleets

I'm having a problem when I try to make fleets with certain ships. I made ships where the ship name took up the full amount of space in the name. Later when I try to combine them into a fleet. ( 3 medium sized ships, I have logistics of 16, so it should work) instead of making a fleet it leaves the ships seperate and creates a fleet which is is just an empty sqaure except it shows up with a name (Terran Fleet 7 for example) but has no ships in it. Each time I try to make a fleet with these ships it repeats the process so I have a dozen or so of these empty fleets just sitting in space.
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Reply #1 Top
Sweet. I've run into problems where I try and make fleets of my transport vessels...

The plan is to use my logistics ability of 12, combine two transports into a fleet logistics of 10.

I highlight both vessels, but the problem is that only one of the transports enters the fleet (now a fleet size 1, logistic 5) and the other is by itself.

I was able to exploit this once, by creating the size 1 fleet, then immediately attacking the planet. I was able to attack with 2000 troops from the broken fleet and took the planet . My second ship unloaded 1000 fresh colonists onto the planet. I love playing with clones .

Save/Reload solves this problem, in that after the reload, I can highlight both vessels and create a 2-ship fleet. Obviously, I don't reload much.
Reply #2 Top
I also had some bugginess develop when trying to change my fleets on a square that had both transport and combat ships. Eventually, I gave up and separated the transport from the combat ships on two different squares.

On a side note, the F and U keys are your friend. However, the F key works differently than the "Create Fleet" button. The F key you don't have to select all the ships for a fleet. It'll just pull in more ships from that square until it maxes out. With the "Create Fleet" button you have to select each ship.