Bug: Morale Discrepancies.

Very likely a bug.. or just a math problem.. Picture included.

Alright, while playing a game today, I noticed that for some reason, I was having a hell of a time with my populations morale, and thus my approval rating. (The image is below.) If you look you'll notice when you hover over the approval rating, it shows exactly what the factors are that are contributing to the ... level of approval.

Well.. I was a bit surprised to see that I was only getting +27% to my morale modifier, and yet, I have two buildings that list the morale bonus at 30%. So I should be getting a 60% bonus. Which should directly counter at least 60% of the 67% reduction I was getting, based purely off of population. I've included the picture in question. And I really hope it get's a response from one of the dev's. (I did check the .xml files, to see if the numbers were off, as far as it being 30 listed in the multimedia centers section. And they were accurate.)



11,354 views 6 replies
Reply #1 Top
I noticed the same kind of problem, my multimedia center seems to have litle effect on the aproval rating. Even when the population is stable.
Reply #2 Top
I think the problem is you screen shot is to big... Just kidding. I beleve the problem is you have to many people and population presuse is killing your aproval. try removeing on of the farms.
Reply #3 Top
I've ran in to similar issues playing a custom race. The morale dropped to 39% and then started to find new entertainment technologies and building economic structure and bam the morale/approval jumped to 85-90% in about a few months time. This maybe another minor bug in the game, or it's just a warning saying you need to build more economic structures. I also think your races rank in the galaxy has something to do with it as well as when my approval was lowest I was 18th in power in the galaxy. However as I built military and started to spend more on military my rank rose and so did my morale by about 10-15 percent. Interesting to say the least. But don't worry if approval has got you down as long as it is 30% and your not being influence by another civilization then you should be ok.
Reply #4 Top
I noticed odd behavior in this area as well.

First of all, what is the difference between approval (the value on the screen) and morale (the value you get when you hover the mouse over it)? They are nearly the same most of the time, but sometimes they differ a lot (like 20%). Also, the 30% morale from the multimedia center never actually occured in my game, no matter on which planet I tried it. Once approval (and morale) went up by 23%, once by 50%(that was with a 100% approval bonus on the tile) and so one. Never the full 30%. I guess there's some other factor involved, but I don't know which one.

While the tendencies of all the bonus and production values seem correct, the values themselves are never correct (well, correct with respect to what I expect them to be ) and that's a little frustrating, I have to say. I'd like a complete rundown of what factors into all this.
Reply #5 Top
I have calculated this, and by calculations, if morale is 100, then you substract all the penalties, and then you add all of the bonuses, the number is correct; but why do you only have 27% from buildings on the planet?

Hmmm...maybe people got bored of that kind of entertainment and want something new, it's like cinema and television in real life, 30 to 60 years ago it was a big hit and people was realy happy about it, but now, it's a feature, and it's not realy affecting people's morale like it used to, does it? Maybe they want cool NEW stuff that other of your (or other players) planets have, computers, space football stadion, i dont know...

...expecting answer from a dev...
Reply #6 Top
I'm also hoping for a quick mathematical answer on this one as well. Like your buildings only do X percent.. and thus, even with two your going to experience marginal returns.

But I would like one of the dev's to give it the quick look on their end and explain why the buildings in question don't actually do the percentage that they are listed as. Because if I had one that reduces the difficulties by 30% (and that's the first problem it's only stating it reduces it by 13.5% or so, and when you have two of them it goes to 27% reduction.)

It's just odd. And thanks governor Mormegil for the quick response! ( I figured it would be an odd one too.. with the included picture. hehe..) Especially since in my current game where this is taking place, the star system my custom race finds it's home star is known as Mormegil. It was like you sensed your baby. (Now if you could help me out with the actual math of this.)