Civilopedia needed!
from
GalCiv2 Forums
Hi,
I really LOVE the game overall so far, but I simply cannot believe there is no civilopedia type of feature to show the actual game effects of the many technologies.
How are players supposed to decide which future technologies are critical to their overall strategy when they cannot see in concrete terms what any of them actually do?
Examples:
I see "new propulsion techniques" will give me a new ship component called "hyperdrive plus" and let me later research Ion drive. Wonderful, but how much better is hyperdrive plus than what I already have, and what benefits will I receive for researching Ion drive, and what do THOSE things actually do?
If I want to figure out early in the game what I need to do to build a battleship or a certain type of social project, and build a long term strategy around that, I have no convenient way to do that unless I have played the game enough to memorize all that information.
A fully hyper-linked civilopedia is almost a necessity for a game this complex, and not having it severly undermines the entire game - which is a shame because the gameitself is so good.
I really LOVE the game overall so far, but I simply cannot believe there is no civilopedia type of feature to show the actual game effects of the many technologies.
How are players supposed to decide which future technologies are critical to their overall strategy when they cannot see in concrete terms what any of them actually do?

Examples:
I see "new propulsion techniques" will give me a new ship component called "hyperdrive plus" and let me later research Ion drive. Wonderful, but how much better is hyperdrive plus than what I already have, and what benefits will I receive for researching Ion drive, and what do THOSE things actually do?
If I want to figure out early in the game what I need to do to build a battleship or a certain type of social project, and build a long term strategy around that, I have no convenient way to do that unless I have played the game enough to memorize all that information.
A fully hyper-linked civilopedia is almost a necessity for a game this complex, and not having it severly undermines the entire game - which is a shame because the gameitself is so good.

Someone who knows their sci-fi. Great series...well, the first three. The less said about Gaia the better.