Questions about GalCiv2 based on my Civ4 experience...

I've completed reading the PDF manual and had a few questions:

1. If you and AI are both building the same mega project and the AI is first to finish it, do you get compensated with cash (a la Civ 4?)

2. In CIV 4, when negotiating with AI, the player has an option to ask "what it would take" for the AI to accept an offer on the table. This greatly reduces the amount of guesswork required to complete a deal. Is there something similar in GalCiv2?

3. When researching technology, if a player switches from one tech to another in midstream, and then goes back to the original technology, do you have to start from scratch or do pick up where you lef off?

Thanks!
13,585 views 12 replies
Reply #1 Top
In response.

1. No, you receive no compensation besides getting your tile back that I can see.

2. Not yet, but it has been discussed.

3. No you do not, your investment in the previous technology is safe.

Hope that helps

W/R
Suralle
Reply #2 Top
Thank you! Please consider adding the "what it takes" feature. I have not yet played the game so not sure how diplomacy works, but removing unnessesary guesswork is always a way to go (in my humble opinion).
Reply #3 Top
It's worth noting in addition to #3 that "overflows" of tech spending beyond what's needed to complete a tech will be contributed automatically towards the next item in that branch of the tech tree. So if you have lots of research spending going on, you could get Lasers Mk I, Mk II, and Mk III all at once without wasting any of your output.
Reply #4 Top
This is great!!!!!!!!!!!!!! One of the things I hate most in Civ4 is having to constantly adjust the amount of money I am spending on research because if I overspend the money will be lost. Way to go!
Reply #5 Top
I thought the left over research did go toward the next tech in civ4 but not in civ3.
p.s I double check and I'm right the surplus does carry over to the next tech in Civ4 so you must have meant Civ3.
Reply #6 Top
What I mean is that in CIV4 any technology has a minimum number of turns (3) before it can be discovered. So in a situation where you have 100% allocated to research, it will still take you 3 turns to get the tech. What I end up doing most of the time is adjusting my research spend rate down from 100% so that even if I have 60% allocated to tech it will still take me 3 turns. This way I am earning more money in my treasury and not waiting it. (which is sucks as I have to do this for every technology or risk losing money in the last 3 turns if I am 100% alocated but would realy need to be only 20%-30%)

I have never seen a situation where “overspill” was added to the next tech. Will check documentation, but I am pretty positive I’ve never seen a situation where you get more than one tech at a time or any tech in less than 3 turns.

Also, in CIV4, the tech tree branches out, so if you have multiple tech paths, what would the overspill be added to?
Reply #7 Top
In Civ 4 any overspill in technology research goes toward the next tech you pick. It's one of the main features of the game. Same goes for production, if you produce more hammers then needed to finish a building or unit the extra goes toward the next build. It was a key feature of the game to reduce the micromanagement that was present in Civ 3. So you're only wasting your time turning your research down ala Civ 3. It's just not needed as you won't waste those beakers. Sure you can do it if you want to put more money in the bank but then you'll be behind when you start the next tech. Choice is up to you.
Reply #8 Top
As for questions 2... I'm not sure about the gamma... but GalCiv2 does have it so that when you hit the threshold of what the computer players will accept it changes the color of the text (from red to green).
Reply #9 Top

In GalCiv II, you can potentially research multiple techs per turn.

With regards to the "What will it take?" option, GalCiv II takes a different route to this, the AI text responds instantly as you add things so you know whether they'll take a given offer.  It encourages more flexibility we feel.

Reply #10 Top
The only issue I have with that approach is in the later stages of the game, if you're trying to trade for some IP, or money from a rich AI... the increments from using the mouse wheel take *forever* to adjust to the appropiate level... and dragging the slider with the mouse leaps too far ahead (ie, 0 -> 9k IP, when 3.4k might be the max they want to give up).

If we had the ability to type in a number manually, it would make all the difference in the world.
Reply #11 Top
The problem adjusting the increments on that trade slider have been mentioned by a number of us. It is frustrating having to click one increment at a timeto move up and down . *HOWEVER* I just discovered quite by accident that if you place the cursor on the slider, you can adjust the figures up and down smoothly and quickly with the scroll button.
Reply #12 Top
That is a UI issue though not a game mechanic one. That should be addressed through the UI.