Few thoughts after my first game

Just bought the game the other day and have played through an Immense map with 9 opponents. It's gonna eat up a lot of my time! I haven't quite played the game to completion yet, but I have a few questions over things I don't quite understand.


1. I'm not sure I understand 'Range' fully. I realise there is an area of influence from planets and starbases, does this change for each ship depending on it's range statistic?

2. What do I have to do to remain popular with my people? I have researched to the end of the entertainment tree and taxes are below 30%, but still I'm struggling with a popularity rating of less than 30%.

3. Exactly what do I do with Trade Items like Ultra Spice?

4. What do I use mined resources from asteroids for? Do they go towards my manufacturing for that planet?

5. Does it actually cost me any money to build a ship or a ground facility?


I've also had a couple of completely random crashes and one ship I designed was produced with all the pieces in completley random places and positions...
7,917 views 8 replies
Reply #1 Top
Hehe, the more threads I read here, the more I realise what a total balls-up I made of pretty much everything I did!
Reply #2 Top
1. Range is how far your ships can go from a starbase or planet you own. Your influence doesn't affect Range for its a seperate ability. You can increase this through reasearch or adding more range modules in the ship-editor.

2. Common problem is overpopulation. Its generally recommended to not go higher than 18 billion people per planet, with 21 being the absolute cap. No matter how many entertaining things you have, eventually you'll think it sucks living in an overcrowded apartment.

3. You can keep Trade goods for their bonuses, or share them with other civilizations. They can sometimes give you a good deal from the other civilizations, but I would hold on to them.

4. Yes they do, but the farther away they are from the planet the less the bonus will be, so pick your closest planet if possible. Or redirect where it makes the most sense.

5. It costs money in manufacturing points (those shields) to build the ship, so how much you've put into manfuacturing will determine how quickly the ship will be built. The more shields, the faster it will be bulit, but the more money it will cost. Same thing for buildings, except they rely on Social points which are shown as Hammers.

For the last one, make sure you updated the game. If afterwards, you still get the crashes read and follow these instructions listed here:
WWW Link

Reply #3 Top
Hehe, the more threads I read here, the more I realise what a total balls-up I made of pretty much everything I did!
End of quote


Didnt we all when we first started :LOL: There's a few who click straight away, but the other 99% of us mere mortals had the screaming whatsits over the economy until the principles sank in.... Just lookout for "Newbie" in thread titles, or "Morale" or "economy" or "population" etc, there are zillions of threads on on the economy and how to play it.

Regards
Zy
Reply #4 Top
I wasn't doing too bad, it was just my economy crash that screwed me, and that was because I was hosting at least 25bn people on every planet. Cut that down by 10bn and everyone was happy.

Does seem very weird to me though, maybe I'm missing something, but what's the point in all the population growth and boosting technology when you hit the wall so early down the tech tree?
Reply #5 Top
It takes billions of troops to successfully invade other worlds. When you take those troops off of their worlds, they stop paying taxes. The population growth technology means you get your population back faster.

As for the boosting tech, you can balance your population against your morale ability - races like the Krynn can afford to add a few farms for more population and thus more taxes without breeding a rebellious populace. Your normal colony has a population maximum of 8 billion, which gives you a lot of room to boost the cap before it becomes problematic - assuming you have enough morale tech.
Reply #6 Top
I wasn't doing too bad, it was just my economy crash that screwed me, and that was because I was hosting at least 25bn people on every planet. Cut that down by 10bn and everyone was happy.

Does seem very weird to me though, maybe I'm missing something, but what's the point in all the population growth and boosting technology when you hit the wall so early down the tech tree?
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Thats the wall we all hit at first. There is a logic to it though. Any game has to have its "box" and boundaries, cant write software to cope with all eventualities up to and including the Holy Grail. If population growth in the game was not curbed at a certain level, the resultant available finance would make the rest of the game pointless as you could by pass all the other checks and balances the game uses to create the "Empire Building" bubble, just by unrealistic cash spending.

Its not a bad way of limiting it and protecting game balance, after all we are not exactly full of the joys of Spring today on Earth and we "only" have 7Bn, geez, imagine the mess we could make with 25Bn sitting here :LOL:

At its core the game's economic model says "you cant do anything unless you have generated the means to pay for it" (sounds like Dad in the days of our youth :LOL: ). Therefore once you take that on board and look at ways of generating wealth, it falls into place. Its part of the whole purpose of a Strategy Game, thinking about available choices and how those choices impacts on cause and effect of one's actions. If that gets watered down to simplistic actions, just might as well go buy a shoot-em-up.

If you are still having economic issues with the game, post what they are. Its a common problem, and can put people off the game, but once the remedies are known and mindsets changed, the game flys.

Regards
Zy

Reply #7 Top
Just build one of every type of thing on each planet. After that, make alot of banking areas, farming areas, and planet defenses. Never build more then one population growth unless you have a really big planet, and if you do, never more then 3.

I have 93% popularity last I checked.
Reply #8 Top
I have 93% popularity last I checked.
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Then raise your taxes because you are throwing money on the fire. There are two waypoints in the approval part of the game - ignoring for now the penalties of the lower scales of approval - 75% (which gives a 25% population growth bonus) and 100% which gives double population growth). There is not a sliding scale between the two, its one or the other.

Its usually only relevant in the early game, as 100% approval rapidly becomes the norm once you get going.

Regards
Zy