Shipyard Questions

By on July 9, 2012 8:38:25 PM from GalCiv II Forums GalCiv II Forums

Nikratio

Join Date 07/2012
0

Hello,

I've just bought GalCiv II Ultimate Edition on Steam. It seems like a great game so far, but I there are some things that I just don't understand. This time it's the ship design:

The game seems to come with a few included ships, one of them the "Defender M1". This ship seems to have a small hull with space for 24 components. However, it is actually equipped with sensors (size 7), a particle beam (size 16) and basic support (size 3). To me, this adds up to a total of 26 -- yet the large bar above the picture of the ship shows that only 19 out of 24 components are used. Why is that?

Also, there is a "Design Focus" button in the lower left that shows me sliders for the different weapon and armor types. Can someone tell me what effect I'll get when changing these values?

 

Thanks!

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July 10, 2012 5:05:21 AM from GalCiv II Forums GalCiv II Forums

The supplied ships have extra components which are purely cosmetic.  If you take them off you'll likely notice that no space is actually freed up.

Design focus allows you to specify the type of weapons and defences you want the computer to auto-design onto ships.  It likely will not include any extra stuff though, so this option is just there if you don't want the hassle of designing ships and just want to focus on the rest of the game, which is fair enough.  Your best results will always come from focusing on one damage type and one defence, as not only does this use space most efficiently, it is most effective against an enemy which has no defence against your weapons and uses weapons that you are defending against.

That said, designing ships yourself allows you to take advantage of components like engines, hull strengthening, and fleet-boosting modules.

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July 10, 2012 11:11:28 AM from GalCiv II Forums GalCiv II Forums

  I never use those included ships.  I don't always aquire technologies in the same order so it depends what I have,  what the enemies might do,  and how quickly I need ships built,  whether I need sensors or life support or engines.

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July 11, 2012 9:27:02 AM from GalCiv II Forums GalCiv II Forums

The game-designed ships get to cheat in space-usage, it seems by about 20%; probably to compensate for the human players' strategic design skills.  

I often use the focus button in the shipyard as I build early small ships; if you focus appropriately for your research and needs, you can get better simple warships than you can design yourself.  Once things become more complex; if you need drives, or use modules, then you need to design 'em yourself.  

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