Eador: Masters of a Broken World

By on May 25, 2012 4:18:25 PM from Elemental Forums Elemental Forums

Winnihym

Join Date 03/2006
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This game has been in development for quite a while, but they seem to now have a website up, and a new marketing video.  A quick glance indicates heroes, HOMM style tactical combat with city walls and sieges, and hex based, turn based gameplay with city building (which may also be HOMM style).

http://www.snowbirdgames.com/eador/?lang=en

Winnihym

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December 20, 2012 6:38:47 PM from Elemental Forums Elemental Forums

I am really just a beginner yet, but I will try to answer some of your questions since I really like the game:

1) There are two redeeming qualities - first, cost. If you don't have iron, those warriors and crossbowmen will cost you, especially if they keep dying a lot. Some deaths are IMO difficult to prevent, especially against stronger ranged monsters. Second, mobility. The AI is not too bright, but units like horse archers can dance around you and wound your swordsmen, and when it comes to blades, a weaker unit on favorable terrain can deal with woulded swordsmen. Swordsmen also have low magic defense and will eat a lot of ranged spells against casters.

2) Don't know exactly. Lower morale, most probably. 

3) Higher short-term benefits for evil, more long term benefits for good, probably. If you are evil/chaotic, you are actually helping the demons, which cannot be good.

4) By exploiting their specific weaknesses. Is it slow? Bring a lot of ranged troops. Is it weak to magic? Can you engage in favorable terrain with terrain advantages for units? Finally, if there are a few, but powerful units, you can uses curses and such. 

5) It seems it's luck dependent. You can buy the stuff in shops for all the game cares. 

6) Warrior seems massively OP to me, but they say in the forums that commander shines on large shards where you can pamper a large army of experienced troops. Wizard is entirely dependant on the spells you can build for him. Obviously, in early shards where buildings are limited, the only combo that makes sense is Warrior for the frontline combat and scout for troop ferrying, exploration, diplomacy and mop-ups.

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December 20, 2012 7:48:08 PM from Elemental Forums Elemental Forums

Quoting Satrhan,
Some questions for the more experienced players;

 

1) So far I've been mainly relying on swordsmen and bowmen/crossbowmen for support. What are the redeeming qualities of the other units? Because they all seem quite weak in comparison

I think how valuable the different units are, depends greatly on the overall situation of the current game and the strategy you've chosen to beat it.

For example, as strong as the units mentioned by you may be, if you don't have acces to their related ressources, they not only are quite expensive, their price and the price of everything else related to those ressources rises, every time you hire one. They also only have one movepoint, which cuts down the mobility of the hero's group they acompany. That will cost a lot of otherwise useable turns, over time.

For the strategy part, two examples:

Militia can be useful later on, to sacrifice them for those high death- and chaosmagicspells. Walking fodder for the dark mages.

The low cost and upkeep of bandits and thiefs allow for a quicker start. They can also be usefull if you want to play evil, and rely rather on many heros that roam plundering through the lands, than on a steady goldincome through rich provinces.

 

Quoting Satrhan,
3) Is there any benefit to playing evil? Oppressing your population, sacrificing them for mana, raising them from the dead to fight for you, taking their stuff and money. So far the only real benefit I've seen is getting more money from events, at the cost of your people hating you, revolting against you, and stunting your economic growth.

I'm not that experienced either. In my current game i tried to take the evil route tho, and so far it works out well. The trick might be to choose individualy wich provinces you want to keep... and wich you want to bleed. Both can be profitable.

Summoning undead and demons (in battles and on the strategic map) is very powerfull! If you have a specialised mage, even more so.

Those who stay, cost no goldupkeep whatsoever, just gems. Which allows to use both of those ressources to the fullest, if balanced right. To be able to summon such permanent units in every province (or with a necromancer even in battles) to fill up slots, can also save a lot of otherwise wasted turns.

 

Quoting Satrhan,
4) How do you deal with some of the tougher monsters? I tried to kill a few ogres the other day with a warrior that could cut his way through an army without breaking a sweat, and he got smashed to a bloody pulp before even seriously hurting one. And what is the trick for giant slugs? I can handle one or two, but any more and their spit just melts my units before they get close.

Those damn slugs... I found what works best (at least in the beginning of a game), are units that are immune to poison. Undead or gargoyles, for example. Especialy skelletons, which are available very early and also have a high ranged defense.

In my current game i started besides two lizard swamps. Not much else around, no ressources at all. I wanted to ally them as quick as possible, to get good meeletroops i could afford.

Of course for that, i had to kill 6 slugs first. So i picked the summon undead ritual and garrisoned every zombie and skelleton i got in my castle, until i had enough for a complete army. Luckily, by the time i got enough, i had found some places with enough slugs. 2x3, to be more precise. And even tho my heros where still very weak and i lost most units, it all worked out rather fast.

For the ogres... I 'm not quite sure. If they have low magic resistence, spells might work well. Even rather early ones. For example blindness, which is only level 2, but can take away all attack power for some turns.

 

 

 

EDIT: Ah, i got ninja'd.

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December 21, 2012 10:16:28 AM from Elemental Forums Elemental Forums

How does the game significantly differ from the HOMM series?

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December 21, 2012 11:20:14 AM from Elemental Forums Elemental Forums

Thanks for the tips! One more question though, is it possible to change the difficulty of the campaign once started? I've outgrown beginner, and now the game is more about mopping up rather than fighting a war. I've tried adjusting the difficulty in the main screen, but that doesn't seem to have any effect when I load the campaign...

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December 21, 2012 11:21:53 AM from Elemental Forums Elemental Forums

Quoting Glazunov1,
How does the game significantly differ from the HOMM series?

 

Hmm... by being a different game?

Seriously, the only thing similar is that both use hex-based tactical maps. The similarities end here:

1) Heroes allow you (IMO stupidly) stack units ad infinitum on one hex, creating silly situations. 1 million skeletons swinging at the same time on a single hex? No problem. In eador it's 1 unit per hex.

2) In Eador, strategic map consists of discrete (risk-like) nodes (territories) with each being inhabited, having different terrain, and so on. There is no roaming on a strategic map with just a few cities and huts.

3) Morale. There is no morale that would force you to flee in Homm, in homm, you just get randomly more actions.

4) Resources. In Eador, they are not hard prerequisites to higher units, they just raise their costs.

5) Much more complicated building and tech tree in Eador. 

6) More terrain features in eador during tactical maps

7) Individual units grow in experience, unlike in homm. Hero fights directly on the battlefield as a unit

8) Breakable, more important equipment in Eador

9) Gamebook-style random event whose outcomes can have lasting effects

10) Province populations, revolts, exploration, lairs...

 

... and many, many more. 

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December 21, 2012 11:22:30 AM from Elemental Forums Elemental Forums

Quoting Satrhan,
Thanks for the tips! One more question though, is it possible to change the difficulty of the campaign once started? I've outgrown beginner, and now the game is more about mopping up rather than fighting a war. I've tried adjusting the difficulty in the main screen, but that doesn't seem to have any effect when I load the campaign...

 

I believe you get to choose a difficulty level each time you attack a new shard. 

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December 21, 2012 11:44:35 AM from Elemental Forums Elemental Forums

Quoting Kamamura_CZ,

Quoting Glazunov1, reply 53How does the game significantly differ from the HOMM series?

 

Hmm... by being a different game?

 

All the world loves a smart ass, as I tell my wife. But we're both aware there are several game genres out there filled with clones that still get hyped by some players--and Eador's developers have stated in interviews that the HOMM series was among their favorites and that they'd based Eador in part on it.


Seriously, the only thing similar is that both use hex-based tactical maps. The similarities end here:

 

Thanks for the brief summary.  Between what you wrote, and my search for developer interviews in which they discussed features borrowed or altered from HOMM, MoM, and the Civ series, I've been able to form a vague idea of what it's like.  If the AI lives up to the challenge, it might be pretty good.  AI's always the weak link in strategic games with a lot of options, so (for me, at least) that will bear watching.  I'll be curious to see some in-depth review of the game mechanics, though, as time moves along.



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December 21, 2012 12:38:09 PM from Elemental Forums Elemental Forums

Quoting Kamamura_CZ,
I believe you get to choose a difficulty level each time you attack a new shard. 

I did get to choose when attacking the first one, but not on the later shards. Anyone else have an idea? I really don't want to play the entire campaign against a handicapped AI.

Or does the difficulty increase on its own? I started on a new shard to see if I could choose, which I couldn't, but now one of my two opponents is showing to be at difficulty 'Experienced'.

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December 21, 2012 5:37:09 PM from Elemental Forums Elemental Forums

I have no clue. So far i just played random maps, not the campaign.

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December 26, 2012 12:37:27 PM from Stardock Forums Stardock Forums

Nevermind.

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December 26, 2012 1:02:31 PM from Elemental Forums Elemental Forums

I restarted the campaign on 'competent' difficulty. I thought about trying expert, but I hear the fights against other lords become quickly become incredibly difficult. I've conquered two tiny shards so far, and the early game is much more challenging. Money is tight, and even the early fights against neutrals aren't trivial. The local lords put up more of a fight, so you need to pay attention to your defences. But by the time you get a lvl 10 warrior you can still steamroll them pretty easily. Just started my third shard, a small one with 2 opponents, I'll see if that makes things more complicated.

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December 26, 2012 1:17:28 PM from Elemental Forums Elemental Forums

I am playing random maps and quite enjoying this little gem. If the new one is anything like the old (with better graphics), then I am sold.

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January 8, 2013 4:51:59 PM from Elemental Forums Elemental Forums

I was at first really into the original game, then I got bored after about a week and a half. The replayability is there, but the battles are so often the same. And dull. I find that I just quick fight rather then fight them. The game needs a lot more variety and less provinces to control. I can't even get myself to play the beta version of the game. Just much too bored.

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January 12, 2013 10:40:04 AM from Stardock Forums Stardock Forums

Same here. I still think it has allot of depth in it but the battles are boring and province management is too minimal. There are too much of the same monsters in the same type of lair in that one other province and another and another and...

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January 15, 2013 7:46:36 PM from Elemental Forums Elemental Forums

Gonna bump this thread and say that I just picked up Eador: Genesis and have been playing the ever-lovin' stuff out of it. I do worry that it may get a bit repetitive, but I've now played maybe 5 or 6 shards in the campaign and even though I have used generally the same strategy each time I've loved it. I think maybe the rate at which you get new buildings and units in the campaign could be sped up, but I do enjoy unlocking them.

As far as comparisons to other games, I would say that it is closest to Dominions with HOMM-style combat. Of course, it doesn't have anywhere near the variety of Dominions, but that would be nigh impossible. The AI is decent enough, though, and there certainly are a lot of units, buildings, etc, to play with. The difficulty is, well, Russian. I'm playing on the second difficulty level and having a time of it. The game also enforces no-save-scumming except for going one turn back (for a score penalty), which is good, IMHO, 'cause otherwise I'd do it! I've only lost one shard, though.

If I were to change one thing, it would be to have the sequel (Masters of a Broken World) be a content add-on with another playable race and more heroes instead of a graphics update with tweaks (AFAICT). Though the good-evil axis does give you a couple different "build trees" to try, of a sort.

So, basically, if you like fantasy TBS, go to GOG and pick it up (for $6). Right now. Seriously.

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January 16, 2013 2:09:43 PM from Elemental Forums Elemental Forums

Space sector has a nice beta preview on Masters of a Broken World:

http://www.spacesector.com/blog/2013/01/eador-masters-of-the-broken-world-beta-preview/

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January 16, 2013 10:55:07 PM from Elemental Forums Elemental Forums

How much will E:M be selling for?  Does anybody know, at this point?

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January 17, 2013 6:13:44 PM from Elemental Forums Elemental Forums

Quoting Glazunov1,
How much will E:M be selling for?  Does anybody know, at this point?

I don't know. I would, however, highly recommend picking up Genesis. It's only $6 on GOG, so if you don't mind the quaint style of the graphics and have the time and money, get it! But that's just me.

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January 17, 2013 9:49:55 PM from Elemental Forums Elemental Forums

Quoting pomalley,

Quoting Glazunov1, reply 68How much will E:M be selling for?  Does anybody know, at this point?

I don't know. I would, however, highly recommend picking up Genesis. It's only $6 on GOG, so if you don't mind the quaint style of the graphics and have the time and money, get it! But that's just me.

 

My impression is that E:M is pretty much E:G with newer graphics, and maybe an expanded tree.  So if the price is under $20 US, I'll give real consideration to buying it.  It's not the graphics that make the difference to me, but the strategy involved in having more choices for city development.

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January 18, 2013 3:14:38 PM from Elemental Forums Elemental Forums

Quoting Glazunov1,

My impression is that E:M is pretty much E:G with newer graphics, and maybe an expanded tree.  So if the price is under $20 US, I'll give real consideration to buying it.  It's not the graphics that make the difference to me, but the strategy involved in having more choices for city development.

Don't get me wrong--unless it's $50 I will also get it. Given all the ravings on various forums that this game got, I was planning to wait for E:M--why would I start a campaign in E:G when I won't finish it before the new one comes out? Well, I got E:G anyway and I'm not regretting it at all. I haven't decided if I want to abandon my campaign when the new one comes out or what, but I'll cross that bridge later.

My point is this: I don't know when E:M comes out, but I still recommend picking up E:G in the meantime (for the price of a bargain Tuesday matinee).

[Side point: I was worried about the translation, but it's really good. Of course the "lore" is as cheesy as any fantasy game, but the writing is fine.]

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January 18, 2013 4:55:05 PM from Elemental Forums Elemental Forums

I also don't know what E:M will cost, but i did read a statement of the developers in a E:G thread, that it too will be available at GOG.com, which would be great.

 

If anyone is interested in gameplay footage of E:M, Das123 made some first-look-videos from the technical beta:

http://www.youtube.com/watch?v=voAWKEaDqF0

Appreciated as always, Das.

 

A link i found to be usefull, which i stumbled upon in the GOG forum:

http://translate.google.com/translate?act=url&depth=1&hl=en&ie=UTF8&prev=_t&rurl=translate.google.com&sl=ru&tl=en&u=http://eador.com/en/page3.html

It's a google translation of E:G infos. Partly hard to read, but interesting stuff there nevertheless.

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January 18, 2013 5:29:53 PM from Elemental Forums Elemental Forums

Quoting pomalley,

Quoting Glazunov1, reply 70
My impression is that E:M is pretty much E:G with newer graphics, and maybe an expanded tree.  So if the price is under $20 US, I'll give real consideration to buying it.  It's not the graphics that make the difference to me, but the strategy involved in having more choices for city development.

Don't get me wrong--unless it's $50 I will also get it. Given all the ravings on various forums that this game got, I was planning to wait for E:M--why would I start a campaign in E:G when I won't finish it before the new one comes out? Well, I got E:G anyway and I'm not regretting it at all. I haven't decided if I want to abandon my campaign when the new one comes out or what, but I'll cross that bridge later.

 

I will take that into consideration, thanks.  Not sure which way I'll jump, at this point.

[Side point: I was worried about the translation, but it's really good. Of course the "lore" is as cheesy as any fantasy game, but the writing is fine.]

 

One thing I've regretted ever since Eastern European computer games began appearing in the West during the 1990s, is that they almost always rely upon driven-into-the-ground modern Western Fantasy tropes.  The developers come from nations rich in their own lore, that could at least form the basis of new content, when not directly derived; and instead we're handed paladins, elves, Arthurian knights, etc.  Yes, there are occasional exceptions (gnomes) within the system, but the system itself is all too often ironclad.  RPGs and fantasy-flavored strategy titles alike won't lead the player to discover domnovoi, or rusalki, or face down Zmey Gorynych, the fat, three-headed dragon.

 

Sorry for the digression. 

 

Naaarf, thanks for the links.  Much obliged.

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January 18, 2013 6:55:29 PM from Elemental Forums Elemental Forums

Regarding the lore: I do agree, but it is risky to do your own stuff. I mean, look at how FE turned out: there's nothing wrong with the lore per se, but IMHO it's not really any better than standard elves and dwarves. And if you set out to be different, you need to be better--you're distracted by the setting and story, so they better be good. In E:G's case, because the lore is identical (and boring), you skip over it and focus your attention on other things; in my case, the writing is good enough and the lore doesn't distract from the gameplay. That said, I'm sure these cultures have plenty of their own myths and legends to explore, and I agree it is a bit of a shame that they don't.

If you do get into the game, there are some decently in-depth discussions on various forums, if you're willing to scroll past a lot of "should I get this" and other miscellany. For example here:

http://brokenforum.com/index.php?threads/eador-genesis.4318/

and here:

http://www.rpgcodex.net/forums/index.php?threads/eador-genesis.78776/

 

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January 18, 2013 7:22:17 PM from Elemental Forums Elemental Forums

Good info.  Thanks, Pomalley.  I am considering it.  Certainly the price is right for E:G.

 

I've found this link, with tree schematics for both games.  No idea if it's been posted here, but it shows some depth:

http://koti.welho.com/ehalttun/public_files/eador/eador_buildings.zip

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January 21, 2013 2:44:01 PM from Elemental Forums Elemental Forums

Thanks for posting that. I had seen it before somewhere when I was thinking about getting the game, and my eyes glazed over. Having played only the campaign so far, I've only probably built maybe 25% of the buildings on there. So there's a ways to go.

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