Permit me to perhaps explain my thoughts: The Survey Ship is totally out of place compared to its contemporaries. There should be an impetus to research for it, rather than just handing one out to everyone - the thing requires Sensors IV and Medium Scale Building to build!
To put this in some perspective, I've only played DL for some time now - DA and TA is so far gone that the arguments fly over my head. Don't stop using them, but remember I may not catch all the nuances.
Now, I'd failed to notice that the module itself arrives at Sensors I. I think I'd always thought that it had sensors from Sensors I and the Survey module from Sensors IV. My bad.
I guess the point I'm trying to make runs thus: It's ridiculously advanced, and not giving one to anyone allows (or forces) a divergence in strategies: Spend time building a Surveyor vs. spending it settling worlds or building starbases. The anomalies are valuable, and denying everyone the right to harvest them instantly cheapens them.
And secondly, the ship itself is too advanced. Make it cargo-hulled, and nerf the sensors on it. Sensors I sensors, if we're shooting for consistency. Else, you have one ship, tough to begin with, that generally toughens up further, and when it upgraded, you (not to mention your enemies) have this ridiculously hardy cruiser that'll stand up to four factory-made ones like it. Works for a story like Goodbye to an Old Friend, but seems drastically out of place in the game, running around with this God-like ship.
So I think it should be changed. And yes, I'm working on it.