pacov's League of Legends general discussion thread - strategies, etc

By on November 29, 2011 1:07:18 PM from JoeUser Forums JoeUser Forums

pacov

Join Date 02/2008
+179

I've locked/archived this thread/blog and have started a new discussion over here:  http://forums.demigodthegame.com/454943/

Please join me if you like.

 

 

 


 

 

Am I streaming


 

 

Well, I started a thread  back in August (http://forums.joeuser.com/411269/) that's seen a lot of activity and actually had quite a few good bits of information for new and old players alike.  I figure it's time to start a new thread and perhaps keep the OP up-to-date with useful information, etc.  Feel free to use this post for any LoL discussion, etc.

Super fast background:  I played a lot of Demigod as pacov/cheesuscrust.  Back in August 2011 or so, I started getting heavily involved in LoL and folks have been kind enough to chime in with tips and links to various sites that have been quite useful to me.  In addition, I've been able to keep up with folks that I've played Demigod with in the past and meet some new folks that play LoL and frequent these message boards. 

Here's some of the things I've learned in the previous thread:

 New Player tips

  • Play the tutorial.
  • Consider picking up the starter bundle.  It's 530 RP (that's about $4).  You get 8 champs unlocked, a 4 win IP boost and a 10 win XP boost.  It's a pretty good deal (used it recently on an alt account).  You can find it in the game store under bundles.
  • Riot gives you 400 RP as soon as you hit level 5.  It's enough to buy some skins, a boost, or a cheap character. 
  • Learn to last hit!  Last hitting is simply landing the last hit on creeps.  If you last hit, you get gold for that kill.  The number of creeps you have killed is tracked in a value called CS.  You can see this number in the top right hand corner of the ui or by pressing tab.  Here's a really simple tutorial re: last hitting if you are brand new - http://www.youtube.com/watch?v=LheiRB76x5g
  • Read some guides on any character you want to try out.  The recommended builds (what you see when you go to a shop) are not optimal.  The guides include item suggestions and skill orders.  These are very useful in learning decent ways to build characters
  • Use the rune combiner to get level 3 runes prior to level 20 if you like.  You will need 375 IP.  Buy any tier 1 rune that costs 15 IP.  You need to purchase 25 of these.  Click on your rune page.  In the bottom right hand corner there is a button called the Rune Combiner.  If you place 5 runes in there, you can get a random rune that is 1 tier higher (eg if you have 5 tier 1 runes, you will get 1 random tier 2 rune.  Anyway, the math works out such that you spend 375 IP ( buy 25 tier 1 15 IP runes) and you get 1 completely random tier 3 rune.  Some of the quintessences are 2k IP, so if you luck out and get one of those, you just won the lottery.  You can always keep the random tier 2 rune if you end up with something good and don't want to trade it out yet.
  • Consider setting aside IP for tier 3 runes (available at level 20 and above).  You can't purchase them with real money - only IP.  Keep that in mind.

Great site I visit every day for LoL related news - http://www.reddit.com/r/leagueoflegends

pacov's misc info

Here's a guide I made

pacov's Guide to Improving at League of Legends and Moving Up in Elo

k - so I'm just going to put down some of my thoughts.  I'm not amazing at this game, but I do certain things that improve my odds of winning in ranked and so far its panning out just fine (bronze 5 to gold 5 in about a month or so).  We all have varied skill levels, so some of this might be useful and some not.  Caveat complete.

Prerequisite- you need to know how to play every single role.  You don't have to be a god at every single role (more power to you if you are - I'm certainly not).  You need to be able to play at a serviceable level in every single role and excel at least at 1 role (preferably 2).  In my case, I'm good at support and adc.  I'm not great, but have serviceable mids and jungles and so so tops.  Knowing what you are good at and bad at is very important.  If you don't know, I can probably tell you - but you really should know...  Anyway, you need to have enough champs to make solid picks in any role and you need to be able to cover any role if it comes down to it.  I'll talk about how to get better at specific roles in a bit.

Champ select advice - Don't be the "fill" guy unless you really feel like you are awesome in all roles.  Call your preferred role immediately when you hit the lobby.  Say "adc pref."  Do this as soon as you hit the lobby.  Some people believe that if you call a role you magically get it.  This is stupid, but if you call something out, folks will often accomodate your request.  If you are feeling wishy washy for whatever reason, call out multiple roles in order of what you want to play - "adc/mid pref."  In my experience, you generally do not want to call support.  It's a very important role, but you want to be in a position to carry every single game if possible.  If you aren't calling out a role, you are hoping that other players can carry you.  If you are hoping that folks will carry you, you don't deserve to win.  You need to know your best roles and you absolutely should request them.

Solo or duo in ranked? - Well, my 1st thought here is that you should solo.  If you solo, you have to rely on yourself.  IMO - its a much bigger test of skill to play solo and win than to duo.  Do you want someone to carry you or do you really want to know that you are actually good?  That said, provided you have the right duo partner, you can increase your odds of winning quite a bit.  The simple math is that instead of having 4 teammates as unknown quantities, you only have 3.  If you have a good duo teammate, you know what you can expect.  When you duo, you get the most bang for your buck by having complimentary roles.  Support/adc is good; jungle/mid also works.  Even if you don't have direct symmetry in roles, if you are an amazing mid and I'm an amazing adc, our odds go up quite a bit if we both get those roles.  Our odds go way down if we can't get those roles and are forced to play out of positions that we are weaker.  For example, Bryff is a good mid.  If he duo's up with me, the only way he will get to play that role is for me to call mid, take it myself, and then put myself into a position like support where I can't carry out of (I'm always 1st pick, Bryff is always last pick when we duo)... that and I have to show the mid I'm picking at the start which means Bryff gets hard countered.  In short, we can expect that we will be a disadvantage when duo queuing.  Now, if Bryff queued up with someone at a lower elo than himself that was solid, he'd likely be 1st pick and be able to get mid and have a better chance of carrying the game.  Anyway, you need to keep in mind where you end up in pick order when duoing if you aren't looking to go adc/support.  If you want that, you can usually get it. 

How do you get better in roles that you are not good at? - Well, here's what I do.  And this is really what I do on a regular basis.  I think about what I'm good at and what I'm not good at.  For instance, I realized that I don't play any hyper carry ads.  So, I read up on hyper carries like vayne and kog maw.  I look for guides on how to build them (most adcs are the same btw ), I look for vids on how people play them (eg how do I all in with a specific champ - is there a combo - when do I all in - what's the best way for me to burst - how should I behave in lane with this champ).  Then, I fire up a custom game and try out the mechanics of whatever champ vs AI.  Usually I learn a few tricks during that custom on how to position myself, etc.  Then, I'm off to normal games where I'll request the role or character I'm trying out.  Now, people still report your for being awful in normals, but it really is where you need to try out characters to see if you are any good or not as the bots are useless for proving your skill level to yourself.  So, fire up that normal and ask to play a role (again - after you've tried out the champ against bots).  If you don't know anyone you are with and you are quite awful, I suggest muting everyone at the start of the game.  Then, do your best.  Continue with this until you feel like you have a serviceable skill level in whatever role.  And keep in mind what you need to work on.  For me, I noticed I didn't really have alot of mids for ranked, so I started practicing some with gragas against and karth.  That way, I'll be able to get the job done if I need to play mid.  The next thing I need to do is put more time into being better top lane. Again, because while I prefer adc/support, I might need to play top for the team.  So, best to be ready for it.  Put your time in and practice roles. 

One last thought - there are certain things you can generally expect in ranked.  1 - if you are 1st pick, you generally can call whatever you want.  Common knowledge, I'm sure - but I'll add - CALL WHATEVER YOU WANT.  2 - if you duo queue, you generally can lock down both adc and support.  It works best if your adc is 1st pick, ofc.  I've bumped into like 10 random dedicated supports in all of my games of LoL.  People generally aren't going to call support. So, if you are 1st pick and duo'd, just call adc and then your duo partner can almost always get support.

 

Lol King profiles for ranked tracking

I'm not going to update this regularly, so just consider it a snapshot (I'll add a date when I update them).  Anyway, I enjoy seeing folks progress through ranked and keeping tabs on that sort of thing from time to time. 

Snapshot updated 05/28/2014

 Character guides

Mid Ziggs by cow - http://www.lolking.net/guides/7906
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March 3, 2013 2:02:10 AM from Demigod Forums Demigod Forums

Yes, Hunny should not have gone top there.  But if somebody makes a bad decision, please don't compound it by making a second bad decision because you are upset about it.

Bottom needed covering, you were closer than Hunny to it.  We didn't need 2 ad carries top.

Instead, you doubled top.  As you said, you did it "because I called it".  So other lanes were left exposed.  You then went on tilt and yelled at insulted your team.  Then you went afk to watch the replay.  Then you yelled at the team some more.

I don't mind the yelling really, but I'd like to not see the teamplay fall apart just because you disagree with somebody's decision.

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March 3, 2013 12:13:54 PM from Demigod Forums Demigod Forums

Quoting Krazikarl,
Bottom needed covering, you were closer than Hunny to it.

horse crap.  heh - I get so freaking mad about the dumbest things.  Actually, in hindsight, him and me being top right then was the best possible situation... we just needed someone like KARL to go bot, as he was closer than both hunny and me (see how complete bullshit logic works, karl?).  Anyway, both hunny and I being top enabled us to kill off grag and their jungler - something that would not have happened with hunny soloing, and resulted in him getting a tower - probably should have gotten the 2nd one at that point.  Pretty dumb game, though.

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March 3, 2013 1:00:35 PM from Demigod Forums Demigod Forums

random side thought - I really wish riot would hurry up with their replay system.  I miss being able to make little videos and go back and watch what's happened in a game I'm playing in.  lol replay makes my lol too unstable on windows 8 (was fine on win 7 for me) - and that's the program I'd use for like 95% of those youtube short vid's I'd make.  Ah well, someday...

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March 3, 2013 2:34:41 PM from Demigod Forums Demigod Forums

HD of a really good game from lcs europe - fnatic vs wolves

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March 3, 2013 2:55:36 PM from Demigod Forums Demigod Forums

Quoting pacov,


Quoting Krazikarl, reply 2726Bottom needed covering, you were closer than Hunny to it.

horse crap.  heh - I get so freaking mad about the dumbest things.  Actually, in hindsight, him and me being top right then was the best possible situation... we just needed someone like KARL to go bot, as he was closer than both hunny and me (see how complete bullshit logic works, karl?).  Anyway, both hunny and I being top enabled us to kill off grag and their jungler - something that would not have happened with hunny soloing, and resulted in him getting a tower - probably should have gotten the 2nd one at that point.  Pretty dumb game, though.

You traded 2 kills (grag and Mao)+1 tower for 3 kills (zyra, vlad, and kog)+2 towers (mid and bot).  That is not a good trade for us.  So I disagree that that was the best possible solution since we lost substantially on it.

Both Zyra and I tried to cover bot.  We couldn't against MF and Thresh.  I also tried to cover the mid tower when we lost that in the same sequence, but I can't defend a tower either.

Kog, on the other hand, could have defended either of those towers since he has the tools to do it.

Please realize how other champions work and don't expect them to do something they can't.  Rammus isn't going to defend towers successfully against a fairly fed MF plus Thresh.

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March 3, 2013 3:47:30 PM from Demigod Forums Demigod Forums

shut your pie hole.

all of lol is down because you disagree with me and do bad things.

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March 3, 2013 4:59:30 PM from Demigod Forums Demigod Forums

k - so ranked appears to be disabled atm.  I'm logged back in after several attempts.  likely afk a bit and then on in an hour or so.

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March 3, 2013 5:46:48 PM from Demigod Forums Demigod Forums

ranked is back online.  playing in like an hour.

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March 4, 2013 6:08:47 PM from Demigod Forums Demigod Forums

some interesting win rate stats:

http://www.lolking.net/charts?region=all&league=ranked&type=champion-winrate&range=weekly

current top junglers (stats just for the last 7 days)

hec - 54.41% win rate

amumu - 54.23% win rate (obv banned a ton)

xin - 53.44% win rate

j4 - 52.07% win rate (about 52% for the past 30 days)

vi - 49.62% win rate

chog - 47.59% win rate

olaf has been crushed this past week with a current win rate of 39.34% - data doesn't show if that's jungle/top, so its a mix.

 

at the platinum level for the past week, taric is the most picked champ period - making an appearance in 50.93% of all games with a 55.75% win rate.  MF is still proving to be the strongest adc in solo queue at plat with a 53.66% win rate and is picked 26.64% of the time.  Ez/taric are the most picked champs in plat over the past 30 days with cait being a close 3rd.    The most popular jungler based on win rate in plat is xin - picked 29.14% of the time and winning 53.14% of the time. 

Xin's overall win rate declined as expected with the 3/1 patch.  He went from a solid 54% win rate down to 51%. 

Over the past 30 days, chog at plat has been picked about 10% of the time and averages around a 46% win rate at plat.

 

oh - and the taric changes really did not impact his stats a heck of a lot.  His pick rate dropped on 3/1 from around 55% of the time pick to 52.47% of the time.  His win rate went from 56% down to 55.58%.  So, the nerf, so far, does not appear to have hurt him or his team in any meaningful way. 

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March 4, 2013 6:52:27 PM from Demigod Forums Demigod Forums

My new fetish is AP Sona.  Muu

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March 4, 2013 8:43:49 PM from Demigod Forums Demigod Forums

onto the things I couldn't look away from...

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March 5, 2013 12:28:08 AM from Demigod Forums Demigod Forums

so - I decide to shoutcast a game.  I have no idea how to shoutcast games.  I think I get a little entertaining after a bit - so, either watch the whole thing if you like or jump ahead like 8 minutes or so... when I finally develop a little rhythm.  Night all!

 

http://www.twitch.tv/1pacov1/c/1990199

 

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March 5, 2013 12:56:39 AM from Demigod Forums Demigod Forums
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March 5, 2013 1:16:37 PM from JoeUser Forums JoeUser Forums

So, any thoughts on the BotRK nerf?  I haven't tried out the nerfed version yet, but I personally don't think they took things far enough.  It's definitely a step in the right direction, though.  I love the attack speed bonus as that makes it really desirable as a potential 1st item still on adcs.  They nerfed the damage to minions/monsters as folks were apparently getting like 4 botfk's on their team and killing baron in like 5 seconds.  The price going up is good.  Not sure if they increased it enough, but it might actually be in a good place now.  Hopefully we'll see a little less utilization of the item on roles outside of adc, but I'm pretty sure it will be very strong on jax at the least. 

also - riot really needs to stop having their game break on a daily basis.  I think every day since like saturday there has a been an outtage of some sort that mucks things up.  This last hotfix appeared to be the root cause last night, but hopefully they also implemented actual fixes for whatever the problem is on their side. 

re: lag - I'm currently thinking through a new scenario as to why I might have a problem, but I might be looking in the wrong place. 1st - lately I've been getting lag spikes here and there where I can't do crap for a short duration.  Sometimes as little as a second, sometimes as much as 8-10 seconds.  It's random.  I watched some of that match I shoutcasted and noticed a few times where the audio kept going, but video stopped for a few seconds once in awhile.  Anyway, I changed antivirus software recently from McAfee to Bitdefender.  Bitdefender seems to indicate that I'm getting periodic port scans, which I think are a false positive.  I think during this "port scan" bitdefender is actually blocking connections that could be the cause of my lag.  This makes sense (to me anyway) if its a false positive.  Anyway, I've got some more reading to do re: this.  Would be really happy if it turns out to be a problem on my end and I can resolve it.  It's probably not on my end though.

Only was able to get in 2 ranked games last night before the servers exploded.  I duo'd with hunny.  Game 1 - we get a jungler that does not take smite (always good), but we still manage to win and dominate for the most part.  Game 2 - I duo with hunny bot lane (he goes trist, me = taric).  We dominate quite easily and force a 20 min surrender or so.  imo - taric is just about as strong as he's ever been.  His kit is a just way too strong.  Imo, riot needs to scale back the dmg output (bonus) from his ult.  And increase the cooldown on his stun.  It's a 100% reliable stun.  If you get ahead in lane, you just stun whoever the hell you like, ult, and shatter... then watch the enemy melt.   Anyway, he's the number 1 picked support for a reason... why it doesn't occur to riot to truly nerf him is a mystery. 

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March 5, 2013 1:20:37 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I told you it wasn't a nerf...

 

Hard CC, a heal, and good burst.  He's the perfect support.

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March 6, 2013 2:19:21 PM from Demigod Forums Demigod Forums

so riot released another patch - it's the tryndamere fix (not extactly fixed - damage actually is added at the end of whirlwind instead of when a target is hit, but at least its doing dmg) and hopefully some other behind the scenes fixes.

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March 6, 2013 4:04:27 PM from Demigod Forums Demigod Forums

I don't know how many of you are into monitoring trends and stat changes in champion popularity, win rates, etc, but it looks like LoLKing has started doing a weekly series that recaps those sorts of things on a weekly basis.  They also try to draw correlations between why a champ is seeing a higher ban or pick rate (lcs, for instance).  It's a short vid (3 min) and worth a watch imo.

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March 6, 2013 4:36:46 PM from Demigod Forums Demigod Forums

side note - riot just put on COMPENSATION MODE while they investigate an issue.  Trouble in paradise again... update - ranked now disabled 4:35 pm est

hmm... I guess I'll start posting a little bit more of my thought process re: league and what I'm playing as, etc.  Currently, I'm enjoying trying to group more as 5 (but still loving ranked). 

It seems as if reddit has a huge impact on what champs I start to get interested in lately. I saw a vid a few days ago of voyboy escaping as elise.  It was a good escape, no doubt, but what caught my eye was her damage combo - which sadly, I have not seen before or paid much attention to.  For those interested, its starting in human form, using  your snare, immediately casting your q and your stupid little spider bomb thing, then immediately changing into spider form, closing the gap with your q, then using her big descend move to close the gap if they try to get away, etc.  What I just described will typically drop folks to less than 50% hp even at early levels.  probably down to less than 40% hp.  Anyway, I started to try it out vs bots to get the feel for it, and was hitting it just fine. Sadly, when we got around to grouping and playing normals, game 1 we were against a retarded all ad champ team, which we destroyed, but didn't allow me to gain any real experience in top lane w her as it was an abnormal matchup.  The only experience I gained was when I was able to duel against their vayne.  That's about it.  The next game I was up against a chogath (who is apparently a good counter to elise, or so I'm told) and I was able to bully the crap out of him.  Probably just a bad player considering my tremendous experience w elise.  Anyway, I'll probably give her a go more in the future. 

Then I saw this today:  http://solomid.net/guides.php?g=10768

and this: 

So now I'm thinking about trying fid in the jungle again.  That said, its all from reddit, so there are pretty good odds you'll see more fids for a few days as a result.  Pretty sure I'll be quite subpar with him, but looking forward to trying it out once in a real game.  It's basically glass cannon fid with an early rush for zhonya's to maximize your ult/keep you alive if alot of cc). 

 

Other thoughts - I've suggested that karl try a few other jungle champs that have higher win rates than champs like chog (side note - I really dislike chog as a jungler - he's slow, can't close gaps, and requires a skill shot or flash to gank successfully.  Compared to other champs like vi with a gap closer that is really easy to hit, an ult that suppresses a single target for sure and knocks up anyone in your path.  Just my opinion, but I'd always prefer one of the stronger junglers with more kill potential).  Here's a copy paste of the stats I posted the other day (i added in ww and udyr):

current top junglers (stats just for the last 7 days)

hec - 54.41% win rate

amumu - 54.23% win rate (obv banned a ton)

xin - 53.44% win rate

j4 - 52.07% win rate (about 52% for the past 30 days)

ww - 51-52% win rate - picked about 4.8-5.1% of all games)

vi - 49.62% win rate (side note - since 3/1 patch

chog - 47.59% win rate

udyr - 45-46% win rate - picked about 2.75% of all games

Anyway, here's my current theory.  Based on stats, if hecarim has the highest win rate and isn't banned a heck of a lot, I'd say hecarim would be a good pick to try to jungle with.  Now, I'm not taking into account team composition.  Just talking about the basic premise of champ with highest win rate is a reasonable starting point than say jungle karma.  Now, we see a trend that the strongest junglers are currently those with gap closers and cc.  My 1st thought is that its best to play with a jungler that has a gap closer + cc.  My take as a so so smeh jungler is that I want to have a working knowledge of how to play those champs as a jungler in case I need to play as them.  So, let's say I only play udyr well and win quite a bit with him - I'd still want to get good with the higher win rate junglers as I'd think that would also increase my odds of winning.  I think those top win % junglers are there because of their kits and junglers like udyr and chog are where they are for the same reason.  See any flaws in how I'm thinking outside of a team composition one?

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March 6, 2013 5:51:32 PM from Stardock Forums Stardock Forums

"See any flaws in how I'm thinking outside of a team composition one?"

 

Yes.  I believe those statistics you quoted are for all of SoloQ?  Well, that's mostly players you and I don't want to emulate who are playing in games with a different skill level and meta.  We used to ban Cho cause of Karl's skill with him in the in house games and probably still would... cause he's fucking awesome with him.

Here is a list of the top Cho players win %

50, 65, 52, 70, 90, 82, 67, 75, 66, 64, 90... all Gold players or well above.

So that tells me there are a group of highly skilled players who know how to get the most out of Cho, what match-ups he's good in, what team comps he excels in, etc etc.  If I have a highly skilled jungler like Karl on my team, I'd personally rather have him pick a viable jungler like Cho rather than try and quickly learn the newest FotM jungler who's soon gonna be nerfed.

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March 6, 2013 6:08:55 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

huge taric nerfs inc

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March 6, 2013 6:28:55 PM from Demigod Forums Demigod Forums

Quoting CPPFZKrdaxDrkrun,
huge taric nerfs inc

Yikes!

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March 6, 2013 6:37:36 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

from the latest PBE patch:

His dazzle stun now scales with the ability's level from 1.1 to 1.5

His shatter deals less damage...

 

I was being a little sarcastic with the huge bit, but I bet that this will have a noticeable impact on his gameplay.

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March 6, 2013 8:13:44 PM from Demigod Forums Demigod Forums

hec is pretty strong - i learned last night i need to practice him again. i usually stop plaing  him mostly because his early game was so weak, but the recent patch buffed it.

 

Anyway, Elise totally counter Cho. She has two % hp abilities, and lane Cho is no longer unkillable after level 6 or so (his pre-6 sustain was always kinda mediocre in top lane and it got nerfed again. And Cho is really weak first few levels where Elise is a total bully.

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March 6, 2013 8:50:39 PM from Demigod Forums Demigod Forums

Pacov, I don't think that you really get Cho.

First off, Elise is the single worst matchup for Cho in the entire game.  I don't know what forums told you that Cho was good against Elise, but they are dead wrong.  Cho wants to stack health.  It is the entire basis of his game.  Elise has multiple abilities that do damage based on health.  Also, Cho can have problems with top lane champs who do ranged damage.  Elise has good ranged damage that hurts Cho a lot.  Finally, Cho sometimes has problems with gap closing.  Elise has the tools where Cho should never be able to walk up to her and Feast.

This highlights the problem with your approach to taking reddit and GD as some kind of authority on viability.  Random people on forums rarely have any clue of what they are talking about when it comes to champion balance.  Seriously, the signal to noise ratio is really low.  For example, these places will spend a lot of time telling me how WW sucks, should never be played in ranked, and needs a massive buff.  Yeah, whatever.  I'm winning 70% of the time with him in ranked this season with a KDA of almost 6.  But hey, I shouldn't play him because reddit doesn't like WW.

Cho is an excellent jungler and most experienced junglers agree.  For example, Stonewall's most recent rankings put him at the 3rd best jungler in the game.  Granted, the most recent BotRK ridiculous buffs hurt Cho, so I won't be playing him as much, but he is still good.  He is one of the fastest junglers on a consistent basis.  He might require a skillshot to secure a gank, but the advantage his Q has is that it is very long range (MUCH longer range than Vi).

Insisting on FotM champions based on random forums and dubiously interpreted statistics is not necessarily a way to improve your winning percentage. First off, there are a lot of strong champions that aren't generally known about on Reddit.  I mean, Voli has been pretty constant for a while, but suddenly he is much stronger just because Diamond started playing him?  Last season, the highest rated solo player for quite a while was playing a champion that was generally considered garbage (Teemo on TheRainMan).

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March 7, 2013 12:05:59 AM from Demigod Forums Demigod Forums

Quoting Thundercles,
Yes. I believe those statistics you quoted are for all of SoloQ? Well, that's mostly players you and I don't want to emulate who are playing in games with a different skill level and meta. We used to ban Cho cause of Karl's skill with him in the in house games and probably still would... cause he's fucking awesome with him.

Well, all the stats are for solo queue - that is true, but that's where I spend my time in ranked, so it makes sense.  And its perfectly possible for a player to be great with a low win % fella, but that doesn't increase the strength of the kit.  I just personally don't find cho all that valuable as a jungler in the current meta.  That said, I still think vi is exceptionally strong because of her kit, but the stats indicate that she's fallen off.  I still think the win rate % are worth noting and should influence picks and bans. 

It's a bummer that we didn't get to play more in house games tonight, but it was nice to get 1 in anyway.  Really wish I didn't ban out xin.  I'd have likely been much more useful as him than my incredibly well rounded j4.  Wish you bastards would have let me play vi.  I was trying to be sneaky when sorting teams with cow and made it sound like I had no intention of jungling, but that did not fly.  Ah well. 

I really, really, feel like I've been playing rot a lot lately.  Sure, I've been trying out some champs I don't play very often, but I'm thinking I'm really only all that useful as adc or support.  Played a ranked game with bryff the other day and vi was free, so I took her.  Bad idea. We get a poor team comp and I can't carry and I end up being the only initiate.  Bad things happen. 

Side note - playing ranked with different folks results in different things.  By that, I mean that if I duo with bryff right now, I'll be 1st pick and he will be last.  Same with sharpy.  So, even if a great champ is free, I really need to stick with what I do best as I'm the highest rated player on my team and will need to carry.  I think hunny and I end up at the bottom when we duo, so its a different dynamic.  While I think I'm likely a better adc than him, I can call support and likely lock down taric by offering to swap with our 1st pick.  This seems to increase our win rate, even if hunny doesn't get adc.  So far anyway. 

I'm still under the belief that the higher rated you are, the easier the games will be.  At least that's my current take.  At least when I'm adc or support, I don't make that many glaring errors - and that usually gives me an edge - especially if I'm adc with a taric.  Side note - fucking riot needs to learn 1 simple thing about nerfing taric.  Increase the cooldown on his stun.  They are taking a correct step in reducing the duration of the stun at early levels at least, but they need to do that and increase the cooldown.  Not sure why they can't make the incredible leap to understand that his 100% sure to hit stun is the #1 reason he's a great support - not to mention that his kit is pretty much perfect (fabulous).  What's everyone worried about when in lane vs taric.  His stun... followed by shatter and ult.  But the stun makes the engage.  You either make the fucking stun cost a ton of mana so that he has to intelligently choose between stunning/healing or increase the cd a bunch to reduce how often he can stun.  Brain surgery...

The new draven skin looks good imo.  live on pbe now.  Aegis is getting a buff?  sigh... we were all clamoring for a buff on that item.  The buff actually makes the effect stronger on creeps by 50%, so its actually a split pushing/tower pushing aid.  Not really sure why they think this needs done... its already so good you want one on your team in every game. 

uh - some runes are getting some changes. 

Glyph of Cooldown Reduction
Glyph of Cooldown Reduction
Item Cost: 0
-0.51% cooldowns
Glyph of Cooldown Reduction
Item Cost: 0
-0.67% cooldowns
Glyph of Scaling Cooldown Reduction
Glyph of Scaling Cooldown Reduction
Item Cost: 0
-0.04% cooldowns per level (-0.72% at champion level 18)
Glyph of Scaling Cooldown Reduction
Item Cost: 0
-0.05% cooldowns per level (-0.9% at champion level 18)
Glyph of the Soaring Slalom
Glyph of the Soaring Slalom
Item Cost: 0
-0.58% cooldowns
Glyph of the Soaring Slalom
Item Cost: 0
-0.75% cooldowns
Glyph of the Special Stocking
Glyph of the Special Stocking
Item Cost: 0
-0.58% cooldowns
Glyph of the Special Stocking
Item Cost: 0
-0.75% cooldowns
Greater Glyph of Cooldown Reduction
Greater Glyph of Cooldown Reduction
Item Cost: 0
-0.65% cooldowns
Greater Glyph of Cooldown Reduction
Item Cost: 0
-0.83% cooldowns
Greater Glyph of Scaling Cooldown Reduction
Greater Glyph of Scaling Cooldown Reduction
Item Cost: 0
-0.05% cooldowns per level (-0.9% at champion level 18)
Greater Glyph of Scaling Cooldown Reduction
Item Cost: 0
-0.06% cooldowns per level (-1.11% at champion level 18)
Greater Mark of Cooldown Reduction
Greater Mark of Cooldown Reduction
Item Cost: 0
-0.16% cooldowns
Greater Mark of Cooldown Reduction
Item Cost: 0
-0.2% cooldowns
Greater Quintessence of Cooldown Reduction
Greater Quintessence of Cooldown Reduction
Item Cost: 0
-1.64% cooldowns
Greater Quintessence of Cooldown Reduction
Item Cost: 0
-1.67% cooldowns
Greater Quintessence of Scaling Cooldown Reduction
Greater Quintessence of Scaling Cooldown Reduction
Item Cost: 0
-0.13% cooldowns per level (-2.34% at champion level 18)
Greater Quintessence of Scaling Cooldown Reduction
Item Cost: 0
-0.14% cooldowns per level (-2.5% at champion level 18)
Greater Seal of Cooldown Reduction
Greater Seal of Cooldown Reduction
Item Cost: 0
-0.29% cooldowns
Greater Seal of Cooldown Reduction
Item Cost: 0
-0.36% cooldowns

 

Lesser Glyph of Cooldown Reduction
Lesser Glyph of Cooldown Reduction
Item Cost: 0
-0.36% cooldowns
Lesser Glyph of Cooldown Reduction
Item Cost: 0
-0.47% cooldowns
Lesser Glyph of Scaling Cooldown Reduction
Lesser Glyph of Scaling Cooldown Reduction
Item Cost: 0
-0.03% cooldowns per level (-0.54% at champion level 18)
Lesser Glyph of Scaling Cooldown Reduction
Item Cost: 0
-0.04% cooldowns per level (-0.72% at champion level 18)
Lesser Mark of Cooldown Reduction
Lesser Mark of Cooldown Reduction
Item Cost: 0
-0.09% cooldowns
Lesser Mark of Cooldown Reduction
Item Cost: 0
-0.11% cooldowns
Lesser Quintessence of Cooldown Reduction
Lesser Quintessence of Cooldown Reduction
Item Cost: 0
-0.91% cooldowns
Lesser Quintessence of Cooldown Reduction
Item Cost: 0
-0.93% cooldowns
Lesser Quintessence of Scaling Cooldown Reduction
Lesser Quintessence of Scaling Cooldown Reduction
Item Cost: 0
-0.07% cooldowns per level (-1.26% at champion level 18)
Lesser Quintessence of Scaling Cooldown Reduction
Item Cost: 0
-0.08% cooldowns per level (-1.44% at champion level 18)
Lesser Seal of Cooldown Reduction
Lesser Seal of Cooldown Reduction
Item Cost: 0
-0.16% cooldowns
Lesser Seal of Cooldown Reduction
Item Cost: 0
-0.2% cooldowns
Mark of Cooldown Reduction
Mark of Cooldown Reduction
Item Cost: 0
-0.13% cooldowns
Mark of Cooldown Reduction
Item Cost: 0
-0.16% cooldowns
Quintessence of Cooldown Reduction
Quintessence of Cooldown Reduction
Item Cost: 0
-1.27% cooldowns
Quintessence of Cooldown Reduction
Item Cost: 0
-1.33% cooldowns
Quintessence of Scaling Cooldown Reduction
Quintessence of Scaling Cooldown Reduction
Item Cost: 0
-0.1% cooldowns per level (-1.8% at champion level 18)
Quintessence of Scaling Cooldown Reduction
Item Cost: 0
-0.11% cooldowns per level (-2% at champion level 18)
Seal of Cooldown Reduction
Seal of Cooldown Reduction
Item Cost: 0
-0.23% cooldowns
Seal of Cooldown Reduction
Item Cost: 0
-0.29% cooldowns

quite a few other changes - take a look here:  http://www.reignofgaming.net/news/23453-unofficial-pbe-changes-for-3-6-headhunter-nidalee

 

 

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