Sinperium Sinperium

Modder's "Get-an-Answer" Thread

Modder's "Get-an-Answer" Thread

Answers from Modders, for Modders who "Ask a Question"

This is the place to ask and recieve specific modding (mod making) questions and answers. If you have a mod making question, post it here.

If your question involves long snippets of entity files and the like, please don't paste the entire file contents here but put them at the incredibly easy to use http://pastebin.com and then provide the link to your paste in your question posted here.

Please do limit  "just comments" here to brief posts please.  If you don't know the answer or can't point to help--don't post.  Please note that a random, uninformed guess isn't an actual answer.  

You can refer people to another source--IF it actually helps answer their question.  This could be in the form of links, outside sites, specific modding-useful programs, direction towards another post or poster, etc., etc.

Remember--specific questions, specific answers.  Only respond to the ones you can help solve.  Also, feel free to amplify, clarify, suggest alternatives to or correct answers seen here if such actions are merited and help provide a real solution. No flaming, insults or put downs here in the answers or other posts please.

Thanks in advance for your help and cooperation.  The reason for the rigid rules here is those this thread becomes a usable resource in the future to new people looking for answers.

NOTE: If an answer resolves your issue, please share it here.  These answers will help others coming along later too.  Karma is a great way to respond to people providing help without clogging the thread or bombing their forum mailbox here. Thanks!

 

OTHER SINS HELPFUL MODDING LINKS*

*Links are updated when requested.





The Soase Idiot's Guide

Confused?  No idea where to even start?

Determined to work at it?

This is the place!

 


 

 
   

Sins Modding Wiki

ZombieRus's Eclipse Wizardry

 

     


Tutorials

MyFist0's full modding site.

Emphasis on modeling  and

texturing.                            

 

 

 




                    

REBELLION MODDING TOPICS

Rebellion Modding Q & A

Mesh Editing

Changing Diplomacy Files to Rebellion

IT REALLY HURTS MY BRAIN--HOW TO START

An Idiot's Guide To Getting Started

MyFist0's Modding Megasite!

MOD DOWNLOADS

ZombieRus5's Mod Yard

Directory of Planet Mods

STEAM

STEAM Sins Forums

DEVELOPERS

Sins Developer Journals Forum 2007 to Present

REFERENCE FILES

Research Modifier List

MyFist0's Exported Models & Files

Modifier List

Harpo's Converted Sins Reference Files 2011

THIRD PARTY TOOLS

3dS Texturing Toool & Tips

Ship Fleet Calculator

SoaSE Eclipse Plugin Project

Mesh Resizing Tool--courtesy of the Reqiuem team.

Harpo's Sins Utility Package -- Dropbox

The Sins Optimization Project (TSOP)

Artificial Unintelligence (Mod and AI info)

Sins Data Converter by BCXtreme

EXPLANATIONS & DISCUSSIONS

Rebellion Updates by Blair Frazier

How to Add a Fourth Race

User-updatable Ship Reference Chart

Sins Modding Dictionary

Adding phase Effects to other weapon types

Culture, Explanation/Discussion

Weapons, Explanation/Discusion

Shield Mitigation & Armor, Explanation/Discussion-1

Shield Mitigation & Armor, Explanation/Discussion -2

Graphic Chart of Sin's Counters

Annotated Guide to the Developer.exe

In-Game Map Creator

Weapons Banks & DPS

Combat Mechanics

Rebellion Shield Mitigation & Focus Fire testing

PARTICLE FORGE

Particle Forge Help Thread

GALAXY FORGE

Adding Artifacts

Working Template Examples

SemazRalan's Template Guide

Pirates Base Start Template

SOUND RESOURCES

[SFX] Black Sun SFX/Music Resource for Modders

MODELING & TEXTURING--SOFTIMAGE XSI, 3DS MAX

XSI Texturing, Tutorial

3dS Model Exporter

3DS Max Rigging, Texturing & Exporting, Guide

Modding/Modelling/Texturing/Converting, Tutorials

WIKI'S

Sins of a Solar Empire Official Wiki

 

7,619,585 views 2,761 replies
Reply #476 Top

Quoting Lavo_2, reply 475
Is it possible to modify the cost and time of buying capital ship levels?
End of Lavo_2's quote

It's in Gameplay.constants->CapitalShipData.

See...

ExperienceLevelData

and

PurchaseNextLevelTime

+2 Loading…
Reply #477 Top

Quoting GoaFan77, reply 471

Quoting Sinperium, reply 470Can you clarify?

Yeah I realize that wasn't quite was I did. I have figured out how to get independent colonies on any map without changing the individual maps. Random, prebuilt, galaxy forge etc., doesn't matter. Each time you load a map, you may find random neutral colonies at any given planet.

If this is something that hasn't been done before and there is interest, I may make a small mini mod that shows how to do this.
End of GoaFan77's quote

So what are you doing?

Reply #478 Top

Is it possible to create a ship/structure that can't be scuttled by the owning player?

Reply #479 Top

Quoting Sinperium, reply 478
Is it possible to create a ship/structure that can't be scuttled by the owning player?
End of Sinperium's quote

Yes, with a passive ability and buff that adds the bool CannotBeScuttled.

 

Reply #480 Top

Cool.  I have an in-game object that will be pre-placed in maps that I don't want the owning player to be able to scuttle.

I also thought it would be evil to create a planet that when colonized bites you in the butt and can't be abandoned.

Muwahahahahahaahhahaha!

Zombie kudos for your answer sir...and note the thread has a new header graphic now.  It's awesome, covered with tiger blood and diamonds.

Reply #481 Top

Is there a way to disable a ship's ability to bomb planet via passive ability, like with an entityBoolModifier or something along those lines?

Reply #482 Top

Quoting Lavo_2, reply 481
Is there a way to disable a ship's ability to bomb planet via passive ability, like with an entityBoolModifier or something along those lines?
End of Lavo_2's quote

 

An enemy ship i.e. an ability being cast / a passive ability from one ship affecting another ship? Or are we talking about a re searchable item?

Reply #483 Top

I do not see  Tiger Blood or Diamonds.

This thread is a web of lies. :P

 

If you want to prevent ships from attacking a planet, the Relic planet from Sins Plus has a passive ability. Uses the invunerable method.

Reply #484 Top

Quoting -Ue_Carbon, reply 483
If you want to prevent ships from attacking a planet, the Relic planet from Sins Plus has a passive ability. Uses the invunerable method.
End of -Ue_Carbon's quote

I think he wanted to prevent one ship from attacking a planet, not necessarily all ships.

Reply #485 Top

Target filter?

Well guess not since that would effect more than one type of ship. But you could narrow it down like that, no?

Reply #486 Top

Quoting -Ue_Carbon, reply 485
Target filter?

Well guess not since that would effect more than one type of ship. But you could narrow it down like that, no?
End of -Ue_Carbon's quote

I thought the relic shield from Sins plus made the entire planet invulnerable, thus preventing all ships from attacking it.

Reply #487 Top

Quoting GoaFan77, reply 486
I thought the relic shield from Sins plus made the entire planet invulnerable, thus preventing all ships from attacking it.
End of GoaFan77's quote

 

While the ability is active yes that sounds about right.

 

This could probably be adapted into a re-searchable ability for each ship?

Reply #488 Top

Yes it does but you could add a target filter to it, to prevent certaint ships from doing anything to it.

Just shooting ideas...since thats what i do,

Reply #489 Top

No tiger blood for you!  Come back in one week!!

Reply #490 Top

pew pew

Reply #491 Top

Quoting boshimi336, reply 482
An enemy ship i.e. an ability being cast / a passive ability from one ship affecting another ship? Or are we talking about a re searchable item?
End of boshimi336's quote

Nah, a ship that has a passive ability that disables it's planet bombing, ApplyBuffToSelf in other words. It will be unlocked by research yes, though I don't see how that is really relevant. Basically the Sins AI is stupid and whenever a frigate has planet bombing capabilities it will just rush to bomb the planet, even if the frigate isn't designated as a Siege frigate. So, what I figure I'll do is put in this ability for all frigates except for the one designated as a Siege frigate so the AI preforms better.

Reply #492 Top

Okay, texturing noob question. I have a UV map where some of the islands seem to have been scaled more on v axis than the u axis, thus I have a distorted shape that doesn't fit nicely on the texture. My scale tool in the texture editor seems to be stuck on scaling the island uniformly. Is there a way I can change it so that I scale the u axis more to get it back to its proper shape, or am I going about this the wrong way?

Reply #493 Top

Anyone? Pretty please with some karma on top? k1

Reply #494 Top

in XSI, you can hold down right mouse and only scale left, right or middle mouse to just scale up down. Might have those buttons backwards but you get the idea. Also works for transform, scale and rotate  

 

+1 Loading…
Reply #495 Top

Model/texture question. So I have this model, it looks fine in Softimage, but not ingame. Does anyone have any idea what could be causing this, and more importantly, how to fix it?

 

Reply #496 Top

Quoting Lavo_2, reply 495
Model/texture question. So I have this model, it looks fine in Softimage, but not ingame. Does anyone have any idea what could be causing this, and more importantly, how to fix it?
End of Lavo_2's quote

My first guess would be the tangents, especially as they'd be pretty hard to get right on a model with weird shape like that. Though if both of those pictures show the same textures that's the most dramatic thing I've ever tangents mess up.

Reply #497 Top

Quoting Lavo_2, reply 495
Model/texture question. So I have this model, it looks fine in Softimage, but not ingame. Does anyone have any idea what could be causing this, and more importantly, how to fix it?
End of Lavo_2's quote

Not a tangent issue. Tangents are the angle of reflection from a light source.

The UV editor has options for blurring and skewing UVs. Did you maybe press 1 by mistake.

Did you check the model for 5 sided polygons?

Can you upload the scene/texture archive for a modeller to look at? 

+1 Loading…
Reply #498 Top

Quoting myfist0, reply 497
The UV editor has options for blurring and skewing UVs. Did you maybe press 1 by mistake.

Did you check the model for 5 sided polygons?

Can you upload the scene/texture archive for a modeller to look at? 
End of myfist0's quote

I didn't make the model myself; converted it from .max to .obj and then rigged it up. Here's the scene with the textures.

Reply #499 Top

Are there any issues with making a particle effect model with only one side having a face (meaning the other side is "see through")?

Reply #500 Top

probably same as a model where u see inside, the polys backside