[MOD] TotalEffects Complete Particle Conversion mod for Diplomacy 1.034 UPDATE 12/17/11

By on June 4, 2010 9:17:29 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

CPPFZKrdaxD...

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version 0.801

 

TotalEffects now conforms to TSOP standards. Huge thanks to Soase Maelstrom!

Thanks Stant for the updated Diplomacy version.

 

 

Anyone may use this mod in their own mod however they like, as long as proper credit is given.

 

A graphical mod I have been working on for a while. Mostly focuses on ability effects, (unlike Bailknight's which focuses on weapons and some abilities.)

I am making an effort to replace every single particle effect in the game. I only have 15 left to replace, so hopefully those who use it are happy with the large amount of content.

Credit to Bailknight, Zorodius, Soase-Maelstrom, and Mansh00ter(BKG mod and Dynamic explosions are mixed, so I dont know if I used any of his effects)

I used those mods as fillers just because I am lazy. I am working on getting rid of effects that I "borrowed".

In spite of these fillers, I still have over 2/3 original content

 

I did not explain how to install the mod, go look at some other mod's explanation.

 

Enjoy

Diplomacy 1.034:

 

http://www.gamefront.com/files/21093989/TotalEffectsDiplomacy1.34.zip

 

Entrenchment is no longer supported.

 

.zip

7.69 mB

 

I have now included the Readme for those who do not wish to download the mod at the moment.

 

Credit to Bailknight, Mansh00ter, and Zorodius for their corresponding graphical mods.
Also credit to Gas Powered Games' Supreme Commander for some of the textures.




This mod is an attempt to make another graphical mod that goes with the current list.
It contains a mixture of particle effects of my own creation(mostly my own), effects from bailknight's graphical mod, effects from Mansh00ter's mod, and effects from Zorodius' Solarflair mod.
I need critique on my particle effect skills and what looks nice and what does not.


If you get rid of the gameinfo folder, you will get rid of:
Better range for the Jarrasul drain planet ability so that it actually has the same range as its bombing range. If the gameinfo folder is removed the drain planet effect will look funny.
Cleansing Brilliance has a muzzle effect. (bailknight)
Assault Specialization has an effect when it hits structures.
Charged Missiles now has a different beam texture and hit effect.
Disintegration bounceback has more effects and disintegration itself has an actual muzzle effect.
Volatile Nanites has an effect when a ship dies.
Tweaked a bit with the Vasari capship's weapon effects.
Changed the capship explosion. Need critique on this. Getting rid of gameinfo will change the capship explosion back to Solarflair's.
I changed the Argonev's explosion to the same as the other starbases so as not to generate lag on death. If the gameinfo is deleted, the game will lag every time this starbase dies.
Synced the Skarovas' and the Kortul's wave cannons to fire at a single point.

DELETING GameInfo will simply cause these changes to vanish CAUSE THE GAME TO CRASH. DON'T DO IT.

Solanus now has a muzzle effect
The Garda's shots also travel faster.
The Destra Crusader's plasma shots now fire at a single point on a mesh.
Added custom phase travel effects for each race. (critique please) (Bailknight for TEC, Zorodius for advent, me for Vasari)
The Transcencia starbase now has Beam weapons instead of plasma. No damage change.
The Dunov's shield Restore ability now has a muzzle effect.

There is also a change in the theme music, one that I like more. (NO CRITIQUE ON THIS PLEASE)
Numerous other surprises relating to just particle effects.

Enjoy

Hopefully everyone knows how to install mods. If not, look it up. 

Hopefully this is clear...

 

I have removed all of the changes that would have anything to do with unbalance or game tweaks. All of the above changes are aesthetic only.

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December 17, 2011 1:42:21 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

IT LIVES

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December 19, 2011 11:38:53 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

BUMP to ensure that all of my fans see this update!

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December 19, 2011 11:45:41 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Wow--very awesome dude.  You have been busy.  I'm gonna actually try this one out.

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December 23, 2011 12:53:08 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

It's the first of many, so be forgiving.

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December 23, 2011 12:07:51 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

aehm... is it normal that the phase jump animation is black? I've started a new game with the vasari faction and i've noticed that when my ships enter phase space a black "cloud" with lightnings appears, instead of the "white cloud" that I was used to...

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December 23, 2011 5:42:09 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Yesh, I've been playing around a bit with the Vasari.

It lags currently, and I'm fixing it.

If you REALLY LIKED the original electric-looking one, then I guess I can change it back.

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December 23, 2011 5:50:21 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting KrdaxDrkrun,
It's the first of many, so be forgiving.

You need to put some sound on that video, even if we are supposed to be watching the particle effects. At the least put your favorite piece from the soundtrack in it with a video editor, even if you can't capture the in game sound effects.

Are all the particles in the video yours? I really like the auras off the ability particles and the explosions.

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December 23, 2011 8:53:51 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Crap, this looks good. Hmm... I might have to combine this with Norbert's laser mod and superimpose them on DS.

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December 23, 2011 11:30:56 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Most everything is edited slightly, though the Advent stuff is an edited version of Bailknight's.

The TEC and Vasari stuff is mostly original. The explosions are Zorodius' and I've edited those too. Damage effects are original. I think that they work EXTREMELY well.

I'm working on moving away from other people's work.

 

My Autocannons are my current pride and joy, as they are a recent addition, not in the current download, though showcased in the vid.

Pretty much all of the abilities are original, as this mod's focus is on abilities and buffs and such.

Keep in mind that this is a COMPLETE conversion mod, and there are still hundreds of particles not seen in the vid.

 

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December 23, 2011 11:40:11 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

hmmm... I have to admit that I am curious what the ability changes look like. That makes me wonder how hard it would be to yank my favorites from every graphic mod and just make a personal playground of light.

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December 24, 2011 9:56:48 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I'm making more videos, so your wish will soon be reality.

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December 24, 2011 11:01:19 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting KrdaxDrkrun,
Yesh, I've been playing around a bit with the Vasari.

It lags currently, and I'm fixing it.

If you REALLY LIKED the original electric-looking one, then I guess I can change it back.

 

I was just asking if it was normal... anyway, I don't like that black thing, it's really ugly

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December 25, 2011 1:01:45 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

make it dark purple?

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December 25, 2011 1:28:26 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Purple rain?

 

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December 25, 2011 1:59:26 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Okay

I agree that the Vasari phase jump is ugly and it lags

I'll fix it, I promise.

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December 25, 2011 3:44:17 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting KrdaxDrkrun,
Okay

I agree that the Vasari phase jump is ugly and it lags

I'll fix it, I promise.

the fact is that it seems a missing particle! the first thing I thought when I saw it was: "damn, what did I missed during the installation of the mod?"

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December 26, 2011 9:29:44 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Missing?

it's there...

I know it is.

It's just ugly.

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December 26, 2011 10:59:44 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Hiya, I was looking over AExplosionLarge.particle and AExplosionVacuum.particle, for Ent, and noticed that it referenced some files that don't exist (in the mod's folders or Sins' itself), namely atmocloud1.tga and Blueray.dds. For the former, there is a .dds version in the mod's files and for the latter, there's a .tga version in Sins' folders. The lack of atmocloud1.dds can cause a bunch of black boxes to fly instead of smoke coming out.

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December 26, 2011 1:04:45 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting KrdaxDrkrun,
Missing?

it's there...

I know it is.

It's just ugly.

 

lol

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December 26, 2011 8:44:50 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Nice job.....

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December 26, 2011 9:18:10 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Draakjacht,
hmmm... I have to admit that I am curious what the ability changes look like. That makes me wonder how hard it would be to yank my favorites from every graphic mod and just make a personal playground of light.

Can i get a copy of that when you're done Draak? =D

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December 26, 2011 9:50:18 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting BadTune,
Can i get a copy of that when you're done Draak? =D

taste varies, but let's wait until I get the rest of this beast to play with. I will probably include norbert's lasers

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December 26, 2011 9:56:40 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Of course, can't rush greatness

gotta wait till it stops before you smack it with the baseball bat of change

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December 27, 2011 12:36:13 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Lavo_2,
Hiya, I was looking over AExplosionLarge.particle and AExplosionVacuum.particle, for Ent, and noticed that it referenced some files that don't exist (in the mod's folders or Sins' itself), namely atmocloud1.tga and Blueray.dds. For the former, there is a .dds version in the mod's files and for the latter, there's a .tga version in Sins' folders. The lack of atmocloud1.dds can cause a bunch of black boxes to fly instead of smoke coming out.

???

It works fine for me...

Is there anyone who can attest to its functionality?

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December 27, 2011 1:30:56 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Two things, the engine is supposed to use .dds if it finds it, followed by .tga.  As long as one version is present, regardless of which extension is called for, the game will use what it finds and you shouldn't see any black boxes, aka missing images.  The second thing is that this mod isn't for Entrenchment anymore, so if you are having problems with it, it could be because there has been little to no testing what so ever to find any potential issues like what may be happening there.  Furthermore, the copy I updated to the most recent diplomacy release, as well as the old, no longer published version for Entrenchment doesn't have the atmocloud references in either file, and the blueray is only in the vacuum particle.  Same for the version you can get from the link in the OP.  So you have a version that I don't have and can't help any further.

Quoting KrdaxDrkrun,
Is there anyone who can attest to its functionality?

Last I checked, everything was working just fine.

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