[MOD] TotalEffects Complete Particle Conversion mod for Diplomacy 1.034 UPDATE 12/17/11

By on June 4, 2010 9:17:29 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

CPPFZKrdaxD...

Join Date 06/2010
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version 0.801

 

TotalEffects now conforms to TSOP standards. Huge thanks to Soase Maelstrom!

Thanks Stant for the updated Diplomacy version.

 

 

Anyone may use this mod in their own mod however they like, as long as proper credit is given.

 

A graphical mod I have been working on for a while. Mostly focuses on ability effects, (unlike Bailknight's which focuses on weapons and some abilities.)

I am making an effort to replace every single particle effect in the game. I only have 15 left to replace, so hopefully those who use it are happy with the large amount of content.

Credit to Bailknight, Zorodius, Soase-Maelstrom, and Mansh00ter(BKG mod and Dynamic explosions are mixed, so I dont know if I used any of his effects)

I used those mods as fillers just because I am lazy. I am working on getting rid of effects that I "borrowed".

In spite of these fillers, I still have over 2/3 original content

 

I did not explain how to install the mod, go look at some other mod's explanation.

 

Enjoy

Diplomacy 1.034:

 

http://www.gamefront.com/files/21093989/TotalEffectsDiplomacy1.34.zip

 

Entrenchment is no longer supported.

 

.zip

7.69 mB

 

I have now included the Readme for those who do not wish to download the mod at the moment.

 

Credit to Bailknight, Mansh00ter, and Zorodius for their corresponding graphical mods.
Also credit to Gas Powered Games' Supreme Commander for some of the textures.




This mod is an attempt to make another graphical mod that goes with the current list.
It contains a mixture of particle effects of my own creation(mostly my own), effects from bailknight's graphical mod, effects from Mansh00ter's mod, and effects from Zorodius' Solarflair mod.
I need critique on my particle effect skills and what looks nice and what does not.


If you get rid of the gameinfo folder, you will get rid of:
Better range for the Jarrasul drain planet ability so that it actually has the same range as its bombing range. If the gameinfo folder is removed the drain planet effect will look funny.
Cleansing Brilliance has a muzzle effect. (bailknight)
Assault Specialization has an effect when it hits structures.
Charged Missiles now has a different beam texture and hit effect.
Disintegration bounceback has more effects and disintegration itself has an actual muzzle effect.
Volatile Nanites has an effect when a ship dies.
Tweaked a bit with the Vasari capship's weapon effects.
Changed the capship explosion. Need critique on this. Getting rid of gameinfo will change the capship explosion back to Solarflair's.
I changed the Argonev's explosion to the same as the other starbases so as not to generate lag on death. If the gameinfo is deleted, the game will lag every time this starbase dies.
Synced the Skarovas' and the Kortul's wave cannons to fire at a single point.

DELETING GameInfo will simply cause these changes to vanish CAUSE THE GAME TO CRASH. DON'T DO IT.

Solanus now has a muzzle effect
The Garda's shots also travel faster.
The Destra Crusader's plasma shots now fire at a single point on a mesh.
Added custom phase travel effects for each race. (critique please) (Bailknight for TEC, Zorodius for advent, me for Vasari)
The Transcencia starbase now has Beam weapons instead of plasma. No damage change.
The Dunov's shield Restore ability now has a muzzle effect.

There is also a change in the theme music, one that I like more. (NO CRITIQUE ON THIS PLEASE)
Numerous other surprises relating to just particle effects.

Enjoy

Hopefully everyone knows how to install mods. If not, look it up. 

Hopefully this is clear...

 

I have removed all of the changes that would have anything to do with unbalance or game tweaks. All of the above changes are aesthetic only.

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December 27, 2011 12:18:31 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Thanks, Stant!

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January 7, 2012 8:39:02 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Can you add new Suntextures? Please

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January 10, 2012 9:16:33 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Well

I only do particles...

If you want assistance with adding two mods together, I will be glad to help!

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January 10, 2012 10:57:45 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

More Particles!!!!

We need more vespine....errrr...particles!!!!!

 

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January 10, 2012 11:00:07 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I've already replaced almost EVERYTHING

and added some extras to boot...

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January 10, 2012 11:01:20 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Add some more!!!!

Om nom nom nom!!!!

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January 10, 2012 11:07:35 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

That sounds like a great idea!

I'll add effects for EVERYTHING FROM PLANET ELEVATORS TO ESCAPE PODS

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January 10, 2012 11:34:37 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I'd love to see something completely differnt done with the planet elevators--that would be really interesting.

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January 10, 2012 11:39:14 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I already made them explode extravagantly, what more could you wish for?

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January 10, 2012 11:56:48 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I was thinking of giant Cthulhu-like tentacles slithering around the planet while bolts of lightning hit and the inhabitants screamed in terror--like that. 

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January 10, 2012 12:01:33 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Lol

That would certainly make the game different...

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January 10, 2012 12:03:39 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Different...or better?

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January 10, 2012 12:07:27 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

We'll go with better if you like...

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January 21, 2012 9:57:29 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I like the wave cannon, the planet bombardment, the phase missiles, the phase drives, and a few other things. I have to say though that the targeting uplink is a bit overwhelming and makes my comp lag. The cap explosions, although huge, are a good show for their duration. Only with this mod (I always put it over DS) have I had dead vessels continue to float onscreen perpetually, in whole condition.

So, it's a pretty show if you're aiming for epilepsy.

I will admit though that I think stacking so many mini mods is pulling me down, so I will probably pick apart the graphics later on and keep some of bailknights and what not.

Still, good job.

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January 23, 2012 5:27:47 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

thanks!

the reason behind the floating vessels is that they don't have an explosiondef entry from DS in my replacement explosiondef...

using DS's explosiondef would fix the problem, but then no fancy capship explosions...

T.T

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January 23, 2012 10:53:38 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Well, if I'm going to use anything, I'll probably have to chop it up anyway, so I'll keep that in mind.

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February 15, 2012 5:46:23 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I've been having issues with this mod. The first time I loaded it, it would minidump on me in about five minutes. I downloaded the mod again, and it ran fine for about 4 hours. But then, today, when I went to continue the game, it will minidump on me as soon as the save game file is loaded. Any suggestions?

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February 15, 2012 6:11:25 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Run it on the dev.exe and see what errors come up, or upload a save file so some of us can have a look at it.

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February 15, 2012 9:19:31 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Where is Krrrdaaaaax?  He's been hit and run posting and hiding.

Just wanted to say I got your Yggdrasil effect working and looking quite nice dude.

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February 17, 2012 9:51:49 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

HI.

Oh really?

I thought you said it didn't look good!

I'm confused!

T.T

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February 17, 2012 3:39:03 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Stant123,
Run it on the dev.exe and see what errors come up, or upload a save file so some of us can have a look at it.

Actually, I seem to have gotten it to work. I can't just load the game. It will crash immediately. But if I clear the active mod text file then start up the game with the Mod inactive and reactivate it in game, it's fine. Not sure why that makes the difference.

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February 18, 2012 4:58:41 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Sins doesn't do a very good job with its texture system.  It's probably having the same issue that happens when you lower the settings and try to play a game (the higher settings are still used until you restart the whole game).  I'll do a little investigating on my end this weekend to see if I can get your issue to happen to me and we'll go from there.

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February 18, 2012 4:51:44 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

It has happened to me, and I haven't figured it out either.

I have merely chalked it up to Sins limitations.

 

Also, a resolution to be the first mod for Rebellion.

WOOT

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March 8, 2012 11:50:38 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Some weapons need better sounds. Can you think about it? Would be nice if you add them in the next version.

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March 8, 2012 11:57:12 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Wellllll

this is a graphical mod

not a sound-oriented one...

I can help you get new sounds installed for your own mod, if you like, but I currently have no plans to add new ones.

Sorry

 

Distant Stars mod has alternate weapon sounds from Gurkoz's sound mod...

I suggest that you try it out.

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