GalCiv II : New Frontiers - New Techmovies!

A Community Project

By on October 29, 2008 3:03:30 PM from GalCiv II Forums GalCiv II Forums

I-Mod Stefan

Join Date 02/2006
+37

A long journey begins!

This year, we will start a project we have long waited for,

a Fan-Expansion Pack for Galactic Civilizations II : Twilight of the Arnor.

It will be a community Mod, so the whole community can participate on the development.

The first stone, a mod containing a lot of content we developed over the last years will be released parallel to the Mod Metaverse and will be the first mod which will be available in the Mod Metaverse. On this mod, we will build up the Expansion pack!


Let me lead you inside the backgroundstory of the Fan-EP:



Sometimes, a small group of the United Planets Member of the milkyway galaxy decided to escape the never ending war by sending out colonyships to a nearby galaxy. Driven by hope to find a new place to live without Conflicts, they settled down and started discovering the Andromeda Galaxy. Noone expected falling directly into a Hornet's Nest...the Andromeda Galaxy was dominated by 2 Races, struggling each other for thousands of years. The old rivals recognized the new galactic players and try to convince them for there sides.
Strong propaganda tear the former UP members apart and each aligned with a side, joining the intergalactic war, again.
The steadfast neutrality of the Terrans, is your destiny, to bring peace to this galaxy...

well from this on, it is left to the community, how it continues, we plan to start one of many Seasons, like in TV, handling of stories and incidents of your imagination!


Here's a little log of what extra-content will come to you:

Ultra galaxymap predefined 4x4 +8 immense maps predefined, each representing a sector, 4 for each quadrant + 8 borderland

New weapon effects and systems, each race gets different weapon/defense advantages.

New models

New spacetextures

New mainmenu

New userinterface

New shiptemplates for each race

2 brand new races, the Asa & Vanir

New modules: energy reactors

New models for shield, armor, point defense, sensors, life support


GalCiv II : New Frontiers will be the never ending(? you decide ) future of Galactic Civilizations II !

 

Mediapack 4:

 

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watch the new movies here: newtechmoviePPC.wmv

PPC2Attack.wmv

Theres more stuff on www.i-mod-productions.com!

 

I-Mod gallery: http://www.i-mod-productions.com/photoplog/index.php?c=21

 

 

Hey talented guys out there!

We want to hire talented guys in the following categories:

-3D art and animation
-2D Art
-music (Keyboard, ambient/heroic game music)
-storywriting

 

please contact me if you are interested in joining the core-development team of GC2 : NF

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October 29, 2008 3:10:31 PM from GalCiv II Forums GalCiv II Forums

Interesting, I was wondering which version of TA does this require, will the heros be the Terrans again, will the two new races be playable? Also I wanted to make a map based on the Andromeda galaxy.

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October 29, 2008 3:39:54 PM from GalCiv II Forums GalCiv II Forums

It will start with TA 2.0, and yeah I have a fable for my species so the terrans will be the protagonist. But what happens decides the community. The 2 new races will replace 2 of the old ones.

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October 29, 2008 3:43:50 PM from GalCiv II Forums GalCiv II Forums

Quoting I-Mod Stefan,
It will start with TA 2.0, and yeah I have a fable for my species so the terrans will be the protagonist. But what happens decides the community. The 2 new races will replace 2 of the old ones.

I think all ofthe races, except the Terrans, should be replaced.

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October 29, 2008 3:47:43 PM from GalCiv II Forums GalCiv II Forums

well its a matter of resources, we have the chance to make 2 new quality races, making more costs time, we'll see.

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October 29, 2008 3:49:46 PM from GalCiv II Forums GalCiv II Forums

Quoting I-Mod Stefan,
well its a matter of resources, we have the chance to make 2 new quality races, making more costs time, we'll see.

I could make a new race (with custom ship style and tech tree) and send you the files.

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October 29, 2008 3:53:32 PM from GalCiv II Forums GalCiv II Forums

it's not the matter of this kind of content it's the matter of racemovies.

 

if you like to do shipstyles then come by I-Mod and when the project starts into public, you can design some for the minor races, we want to completely replace the minors, and give them more content like the original ones. All to the right time !

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October 29, 2008 4:01:17 PM from GalCiv II Forums GalCiv II Forums

Quoting I-Mod Stefan,
it's not the matter of this kind of content it's the matter of racemovies.

 

if you like to do shipstyles then come by I-Mod and when the project starts into public, you can design some for the minor races, we want to completely replace the minors, and give them more content like the original ones. All to the right time !

Well, I could make some maps instead.

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October 29, 2008 4:05:26 PM from GalCiv II Forums GalCiv II Forums

come over and follow the progress, If you'Re there I will come back to you when we start

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October 29, 2008 10:08:09 PM from GalCiv II Forums GalCiv II Forums

This sounds great!  Looking forward to hearing more

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November 1, 2008 6:16:21 PM from GalCiv II Forums GalCiv II Forums

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November 1, 2008 10:25:13 PM from GalCiv II Forums GalCiv II Forums

nice pic stefan! keep it up..

 

-Dave

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November 2, 2008 7:53:55 AM from GalCiv II Forums GalCiv II Forums

Today I work on some new weapon effects, here is a preview of what will come to you!

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November 2, 2008 9:49:50 AM from GalCiv II Forums GalCiv II Forums
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November 2, 2008 10:03:18 AM from GalCiv II Forums GalCiv II Forums

OMG this is gonna be awsome, but is this just the beggining

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November 3, 2008 6:50:30 PM from GalCiv II Forums GalCiv II Forums

Videos are really good. Looking forward to more in the future!

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November 6, 2008 10:48:16 AM from GalCiv II Forums GalCiv II Forums

thanks a lot, more will come soon!

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November 8, 2008 4:16:16 PM from GalCiv II Forums GalCiv II Forums

If two races are gonna be replaced, i think the races should be Altarians (They look like humans... and they're Altarian Resistance, so they're a minor race ) and...  uh... Thalans. Because i don't like them. Really dunno about the second race.

But i'd like to see some sort modmod or two with one could replace the new races with the replaced if one doesn't like the new ones. Or just one if one of the news doesn't feel good. Might break campaign but then most people just play sandbox. Or one could aply the mods after playing campaign if there's one...

Weapon effects look very good.

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November 10, 2008 4:19:18 PM from GalCiv II Forums GalCiv II Forums

well I have to think about several reasons for replacing a race I'm not sure at the moment, I think I will replace the races which do not fit into the new saga due to there attitudes.

 

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November 10, 2008 4:21:08 PM from GalCiv II Forums GalCiv II Forums

Hey talented guys out there!

We want to hire talented guys in the following categories:

-3D art and animation
-2D Art
-music (Keyboard, ambient/heroic game music)
-storywriting

 

please contact me if you are interested in joining the core-development team of GC2 : NF

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December 1, 2008 4:32:18 PM from GalCiv II Forums GalCiv II Forums

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December 8, 2008 11:14:42 AM from GalCiv II Forums GalCiv II Forums

All looks great so far Stefan!  Wish i could help out, but I have no skills you need other than giving pats on the back.  Though I tinker with XML files and I like to write stories, I doubt these would be of use to you much.  Im hoping the research tree is fantastic and long.  I usually play with very slow tech as i hate getting a new weapon tech 3 turns after the first one haha.

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January 14, 2009 11:57:38 AM from GalCiv II Forums GalCiv II Forums

Any updates on this mod? I like what I see so far. Hope it's still being developed!

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January 14, 2009 2:13:23 PM from GalCiv II Forums GalCiv II Forums

It's not just a mod, it's a fan expansion. The demo is coming out soon (as in very soon). It's been put together very well by the whole I-Mod team. I think that the best part is the *cough* Vanir tech tree! *cough* *cough*

(what? can you blame me for putting in a good word for myself, Stefan)

 

 

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January 14, 2009 3:06:01 PM from GalCiv II Forums GalCiv II Forums

Quoting DSep,
It's not just a mod, it's a fan expansion. The demo is coming out soon (as in very soon). It's been put together very well by the whole I-Mod team. I think that the best part is the *cough* Vanir tech tree! *cough* *cough*

(what? can you blame me for putting in a good word for myself, Stefan)

 

 

I thought that this mod was dead until I read what you said.

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