Help! Mods not working
Or at least the XMLs aren't parsed.
from
GalCiv2 Forums
I've been trying to get my text editing mod to work on my game (!!) with no luck. First off, ToA decided that it'd look for the mods at the top level of the game's directory structure. Whatever. Dump the mod there & no luck. Added someone's modified economic & cultural starbase structures & those work just fine. But my edited XMLs do not. Worse, when I decided to add some new techs, they don't appear (either hand-editing the XML files or using the editors provided.) I hit the "Default" button on the mods section of the options & moved the mod there. Same drill: the different starbase designs work fine, but the XMLs are not being parsed. And, yes, I do have the "Use Mods" checked (otherwise I'd not have the different starbase looks.) This has gone beyond baffling to down-right frustrating. I can send along my mod files to anyone who wants to test it, otherwise I'm at a complete loss... I'm praying that it shouldn't matter that the game's not installed in C:\Program Files\whatever (I have a dedicated hard-drive for my games, mapped as G:\ & IIRC, the game's in its own dir named "Galactic Civilizations II"). Anywho, any help/suggestions would be appeciated. Thanx in advance!