GalCiv II Civilization Manager Colonies Bug

Often the time reported to complete a planetary improvement in the Civilization Manager Colonies window is greater than the true time to complete.
The images are from GalCiv II ToA 1.96 but this bug this been around a long time; I think all the way back to the original release of GalCiv II DL.
Take a look at the times for Sander V and Weber III.




9,960 views 8 replies
Reply #1 Top
One is the time to build it without using "credit" - the other shows how long you are allowed to pay it off and the options you have if you are given it (it does not show build times) - they show different aspects of the same build. One is showing how you can pay off the bill for having it, the other shows how long it takes to build it - two different things.

Regards
Zy
Reply #2 Top
Look again, it's still the build times that are off. 1 week to build on one screen, 5 weeks to build on the manager screen.

I believe he just put the "Buy" screen up to illustrate which improvement he's trying to build.
Reply #3 Top
This end I'm seeing two different planets, one shows a research build taking 5 weeks, the other on a different planet a research build taking 4 weeks.

Regards
Zy
Reply #4 Top
That's odd, I recall an entry in the 1.92 alpha chalelog which said that there was a fix for the colony management screen not showing recent data. I seem to remember that this held up when actually playing but maybe it's been unfixed somehow in 1.96 :NOTSURE:

Edit: So I checked on a freshly-loaded game and sure enough, there's still a discrepancy between what the colony manager says and what the actual colony screen says. Not a hundred percent sure but I have a hunch that the colony manager screen doesn't take account of time that is saved when upgrading an existing structure rather than building from scratch, because fresh builds seemed to always be consistent while upgrades seemed to be ahead of schedule comapared to the colony manager.
Reply #5 Top
Oh pooh - I see what your getting at, I missed the point originally - sorry about that.

That is strange, well spotted. :CONGRAT:

Regards
Zy
Reply #6 Top
In the Civilization Manager Colonies screens (images #1 and #3) you will see that Sander V and Weber III are building Research Academies with build completion times of 5 and 4 weeks respectfully. When you go to each planet's Colony Management window (images #2 and #4) you see they will both complete in 1 turn.

I clicked on the BUY tab to show you how cheaply they could be purchased. Generally if X social units are needed to complete the build it will require about 10X bc to purchase, so Sander V with 186 bc and Weber III with 115 bc, suggests they need 19 and 12 social units to complete.

That's odd, I recall an entry in the 1.92 alpha change log which said that there was a fix for the colony management screen not showing recent data. I seem to remember that this held up when actually playing but maybe it's been unfixed somehow in 1.96
End of quote

This was a separate bug also reported by me and now fixed. With this bug if you purchased the Research Academy on Sander V or Weber III and went back to the Civilization Manager Colonies screen it would not get updated. You had to exit the Civilization Manager Colonies screen and re-enter it from the main map screen for it to update.

Also whenever an event happens that changes a global bonus (e.g., you buy, steal, or complete research on a tech that provides a bonus, you build a starbase on a resource or add a mining module, etc.) that change is not reflexed until the next turn. If you save and reload your game, only then will it be updated the same turn.

I've noticed other events that don't trigger immediate updates. Changing the focus on a planet which increases or deceases the research does not update window that reports the number of turns to complete research on the current tech. For example, it has happened to me in games were if I changed focus on a planet to reduce research, the research status window still reported 1 turn to complete research, but then the next turn the research was only nearly completed. I found if you went to the Load/Save menu and saved your game (not just hitting Ctrl-S) then it updated the research status window.
Reply #7 Top
I notice that both are upgrades rather than building from scratch. If the existing building was built instead of bought, you get credit for some of the work, and the upgrade building is built faster and cheaper than it would be on an unoccupied site.

Is it possible that the colony screen is showing this, but the colony management screen is only looking at the % complete data and basing build time on a bare ground build?
Reply #8 Top
Is it possible that the colony screen is showing this, but the colony management screen is only looking at the % complete data and basing build time on a bare ground build?
End of quote


That's what I was getting at. :)