Error In Terran Tech XML

Anyone had trouble colonizing water worlds?

I was playing with the tech editor yesterday and I found a little error. I had the Terran tree loaded and was just poking around. I was really examining entries trying to reverse-engineer how the editor works for adding new entries. I noticed that the special ability associated with colonizeaquaworld (or whatever the name was) was not colonize water world 1 but COURAGE 2.

So I fixed it in my file and and just thought everyone might like to know. Have any of you had trouble colonizing water worlds after obtaining the tech while playing as the Terrans?

Later.

1,875 views 2 replies
Reply #1 Top
That's an additional bonus, not a conflict.

You still get aquatic world colonization from techtree.xml

Reply #2 Top
God I hate these forums. Wonder if they'll ever fix the edit problem...

Code: xml
  1. <Biology ID="AquaticWorldColonization">
  2. <Group>Aquatic World Colonization</Group>
  3. <DisplayName>Aquatic World Colonization</DisplayName>
  4. <Cost>1000</Cost>
  5. <Description>Allows us to partially colonize oceanic worlds.</Description>
  6. <Details>By stimulating volcanic activity on the ocean floor, we can bring forth small islands above the water.</Details>
  7. <Requires>ExtremeColonization</Requires>
  8. <Category>Aquatic Terraforming</Category>
  9. <Model>terraform0</Model>
  10. <ColonizeWaterWorldAbility>1</ColonizeWaterWorldAbility>
  11. <AIValue>25</AIValue>


You can see the ColonizeWaterWorldAbility bonus is 1.

The courage is an additional bonus applied to that tech tree. In-game it should work just fine.