Figured out what I can do with my spare time at work . . . since I don't like working anyway. While I will continue to work on the ships at home while I'm here at work I will be working on custom tech trees for all the races of this mod.
Weapon and defenses will work very differently for these races. As such it may be unbalanced to use them against NORMAL Galciv2 races and games. You may want to employ them only with Federation and Empire Games.
I've already worked it out in my head how to make this work except perhaps the Andromedan Invaders. Tholian Web is going to be tricky to but I do have a little idea how to make it work. Oh and no cloaking device for Romulans. For my way around that see my comments here: Romulan Star Empire Ships
Primarily the changes will be to weapons and defenses. For example there will be no mass driver and armor in these tech trees.
Lasers type/Phasors will still be defended by shields.
Projectile weapons will be split into two categories.
Torpedoes (plasma/photon) are resisted by ecm
Drones(missiles) are resisted by point defenses and tractor beams(maybe)
Yes I know the current tech trees show ECM and Point Defenses as the same category but trust me for this they will be seperated.
And the way I have it imagined it would be cost effective and advantageous to actual use multiple type weapons systems. So you may actually want phasors and photon torpedoes or perhaps phasors and disruptors or whatever race you are choosing. I only hope the AI sees this as well and follows suit.
This is all in order to get the true feel of the universe these races live in.