Firefox 3 Release & Stardock Site Compatibility
Jul 30, 2008 12:59

Firefox 3.0 goes final and is scheduled for release on Tuesday, June 17th.

There are currently known incompatibilities between Firefox 3 and many of our sites and forums. For the most part, the sites function properly, but have formatting issues. A specific example are the login & password fields to log into these forums. In Firefox 3, instead of both being on the same line, they are stacked vertically.

We will be addressing these visual issues in time. Please do NOT post threads on the forums pointing out Firefox 3 site issues. They will be deleted. We are aware of the problems and will work as quickly as we can to resolve them.

Until posted otherwise, the only version of Firefox our sites support at the moment is Firefox 2.

Twilight map editors

By Posted May 11, 2008 14:11:54
I edited a map to play, but due to the customization at the begining, my map changed in terms of anomalies, asteroids, number of habitable planets, races etc ... ? Meaning the map I created at the begining, I specifically chose the number of planets and stars etc... but because of the options when I launch the game, it's changing\adding things to my map ! Can anyone confirm and\or has a way around it?
0 Karma 2 Replies 0 Referrals
May 11, 2008 18:14:53
Hard to tell, but in my experience of editing maps so far;

- As long as it is selected by name in the selection box when setting a game, it shows up exactly as i designed it -- of, of course, everything is valid & as intended.

- I suspect we need to always insert the 12 basic homeworlds ON the maps if we were to expect a strict distribution of whatever choices we make for opponents in the usual manner... which is possibly why i already urge for a kinda RANDOMIZED starting locations option before starting a pre-defined map.

- LOTS of micro-managing clickouts if one dares to perfect every single instances of objects from scratch or with a random result; i'd recommend a spreadsheet like editing capacity to roll-over the roaster for planets size_quality, orbits_moon_ring, habitability, asteroids, resources, heck even ships, etc.

- An auto-default assignment of the regular start-up conditions (Colony, Miner, Surveyor as a group) would be essential. Or any type of framework for many things, btw.

- Tilted orbits (as corrected via the editor) don't seem be taken by the game engine as the moons still stay on the old orbital pathways.

- I've got a DX9 crash bug as soon as i tried moving the maximized window. While i'm on this subject... shouldn't all editors be resizable too? Along with a true blueish Twilight skin? It would have been nice to have a DA compatible tech editor too.

- Scaling of maps is zoomed out so much (at initialized state) that one MUST remember to mouse-scroll it in before realizing the map is in fact ready to be edited.

- Lemme select the precise numbers & amounts of Stars/Planets i want instead of randomizing at modulo rates based on map size. In fact, where is the 'rule' also that enforces *Abundant_Common_Rare_Etc* variables as if we were into the well known pre-game process!

PS; I'd also would like to mention a little proggy called 'Map Wizard 1.42 beta' by Roman Zukov for Tim Wisseman' VGA-Planets(3 or 4) to forward SD developpers at some very slick features. Forecasting territories, calibration of distances, a thorough analysis of any maps! Only 11 races in that one, but that tool would certainly be an excellent source of inspiration.

In general, i'd say the map editor could provide much more options.
May 11, 2008 18:16:19
Sorry, double-post.
Stardock Forums v1.5.3112.18688
© 1995-2008 Stardock Corporation. All rights reserved.
All times are EST. The time is now 13:59:57
Server Load Time: 00:00:00   Page Render Time: