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May 6, 2007 10:56:14 AM from GalCiv II Forums GalCiv II Forums
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May 7, 2007 8:01:52 AM from GalCiv II Forums GalCiv II Forums
Are there any tutorials for mapmaking? If there aren't, I'm going to make one. I just taught myself within a few hours.
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May 7, 2007 8:58:35 AM from GalCiv II Forums GalCiv II Forums
I don't believe there is. If you do write one, it would be nice if you join TBS Modder and post it in our Tutorials forum.


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May 7, 2007 9:07:17 AM from GalCiv II Forums GalCiv II Forums
Okay. I'm gonna finish the map I'm working on, first, to make sure I've got it down.
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June 19, 2007 8:31:32 AM from GalCiv II Forums GalCiv II Forums

This tutorial link in the above list needs some work: "How to: Add a major race in DL"

First, I had to register in order to view the forum at all (or so it seemed, since I got a login request instead of seeing threads), which is always annoying. After I registered and activated my account, I clicked the link again, and got this message: "Sorry, only moderators are allowed to view this forum."

So... like I say, it's kinda broken.
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June 19, 2007 5:15:15 PM from GalCiv II Forums GalCiv II Forums
All links have now been fixed. Sorry about that, it was a problem with TBS Modder (my site). You shouldn't have had to register, but thanks for the heads up .
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July 28, 2007 2:25:34 PM from GalCiv II Forums GalCiv II Forums
Hello everyone. The links up there don't work for me, and if they don't for you, replace the tbsmodder.co.uk with tbsmodder.com. It works great then! 
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July 29, 2007 6:17:54 AM from GalCiv II Forums GalCiv II Forums
Ah yes, sorry about that. The links are now fixed (again).

My banner
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October 24, 2007 10:04:15 AM from GalCiv II Forums GalCiv II Forums
The list has been redone to include a couple new tutorials and to categorize the existing ones.
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December 16, 2007 9:23:48 AM from GalCiv II Forums GalCiv II Forums
The site in question has a few technical issues at the moment. It's probably best to access the tutorials through the homepage.
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March 22, 2008 10:17:29 PM from GalCiv II Forums GalCiv II Forums
Hay,anyone tried enabling ships docking on starebases and resorce bases yet that would sure be usefall against all races gainging up on ya,Im'gonna try.
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March 23, 2008 12:53:31 AM from GalCiv II Forums GalCiv II Forums
i've tried. that was one of the first things i did when starting on "The Bringers of Light!" it doesn't really work.

-Dave
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March 23, 2008 3:04:49 AM from GalCiv II Forums GalCiv II Forums
This is a great resource thread. It should be stickied.
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August 3, 2008 8:07:04 PM from GalCiv II Forums GalCiv II Forums
I need help installing mods. I'm not sure if they're mods, but they're the Star Trek ship packs i got off the Galactic Library. It comes without a read me and just a whole bunch of folders. And the tutorials above doesn't work, even the homepage. Please help
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August 4, 2008 12:06:15 PM from GalCiv II Forums GalCiv II Forums
If they are AF_Ronin's packs, they're simply designs to place in your My Documents\My Games\GC2TwilightArnor folders.
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August 10, 2008 11:57:41 AM from GalCiv II Forums GalCiv II Forums
I need help installing mods. I'm not sure if they're mods, but they're the Star Trek ship packs i got off the Galactic Library. It comes without a read me and just a whole bunch of folders. And the tutorials above doesn't work, even the homepage. Please help



If they are AF_Ronin's packs, they're simply designs to place in your My Documents\My Games\GC2TwilightArnor folders.


I put the instructions in the description since I'm too lazy to write a readme. I thought they were clear enough, sorry if you have had problems.


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January 31, 2009 12:28:53 PM from GalCiv II Forums GalCiv II Forums

It would be nice if someone explained what, exactly, all of the various fields and things in the FlavorText.xml do. I have no idea what I am doing wrong that causes the game to crash!

Here is a sample of what I'm doing at the moment, if it helps:

 <Dialogue>
   <Speaker Name="Nolor">0</Speaker>
   <Listener Name="Generic">10</Listener>
   <Phrase Morality="1">
    <Text>The New Vangaurd#Our journey of one thousand years is over. Although by now the great [ShortEmpireName] civilization is likely little more than a memory adrift in a corrupted galaxy, our people live on in this new colony as the [EmpireName]. Still, we must be wary: the so-called "Milky Way" is inhabited by numerous other species, not all of whom are friendly. Still, if we are met with aggression, so be it. The [ShortEmpireName] have survived the collaps of an entire galaxy. We will surely be able to endure the ravages of war!.</Text>
   </Phrase>
  </Dialogue>

And yes, I did change the DialogueTag in RaceConfig to "Nolor"

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February 2, 2009 1:58:46 PM from GalCiv II Forums GalCiv II Forums

Generally as for flavortext.xml and gc2_conversations.xml... this is the xml schema(no records in it) for them...

xml schema

MaxNumRacesInFile -- I think it defines the max limit for races w thin the file, 12 majorraces + generic + dreadlords(?) + pirates(?) , I have not tried to increase the value, it might not work anyway...

Topic name="xxx" -- its quite obvious, for what it is for, one record in the topic table(with FK topics)

Dialogue -- one record in dialog table(with FK topic)

Speaker name="xxx" -- who is speaking, I do not know for what the content integer values are for, but I guesss they are RaceIDs

Listener name="xxx" -- who is listening, same for int value here...

Phrase morality="0" -- the dialogtext for being good

Phrase morality="1" -- the dialogtext for being neutral

Phrase morality="2" -- the dialogtext for being evil

 

That's it

 

Maybe Kryo can further specifiy the maxnumraces and the content values for speaker and listener?

He might even ask the devs, if he doesn't know? ^^

It'd be nice to know especially about the speaker/listener content value, since I'd know what the dropdownbox in my conversationseditor was showing

 

PS: did you mod the terrans appropiatly in raceconfig?  This could be the crash, since your entry still references the terrans, I think ... you just changed the dialoguetag. You need to create a nolor race or mod the terrans or any other race

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February 2, 2009 3:58:22 PM from GalCiv II Forums GalCiv II Forums

Yes, the Nolor are their own race... I really would like to see those content values!

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February 2, 2009 4:56:04 PM from GalCiv II Forums GalCiv II Forums

So whats the raceid for nolor?

tray to set it like this

 

Code: xml
  1. <Topics>
  2. <MaxNumRacesInFile>15</MaxNumRacesInFile>
  3. <Translate NoParse="1">Text</Translate>
  4. <Topic name="what you want it to be">
  5. <Dialogue>
  6. <Speaker name="Nolor">your raceid</Speaker>
  7. <Listenerer name="Generic">10</Listener>
  8. <Phrase morality="0">
  9. <Text>your good text</Text>
  10. </Phrase>
  11. <Phrase morality="1">
  12. <Text>your neutral text</Text>
  13. </Phrase>
  14. <Phrase morality="2">
  15. <Text>your evil text</Text>
  16. </Phrase>
  17. </Dialogue>
  18. </Topic> 
  19. </Topics>

 

Does it work?

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February 2, 2009 6:56:51 PM from GalCiv II Forums GalCiv II Forums

When I do it with just the Nolor, it works. I am going to test it with all of the others, and see if I can narrow down the glitch area. I think the problem might be when I try to add in competely new paragraphs for the Vhozon Orthodoxy and Urtagan Disciples (aka. the krynn and korath), which use the generic paragraph in the regular game.

UPDATE: Ok, this is WIERD: when I try it with the Fereration (raceid=1), I get one of the "man on street" polls complaining that the citizens don't like the UP headquarters! Go figure! continuing tests... Oh, here's the XML, if anyone sees something I don't:

<Dialogue>
   <Speaker Name="Human">1</Speaker>
   <Listener Name="Generic">10</Listener>
   <Phrase Morality="1">
    <Text>Federation#The human race has had a long history of space travel, from the earliest Russian cosmonauts to our communication with the Vhozon a mere 10 years ago. However, until now we have remained alone in our exploration, unwilling to truly reach out to any alien race, or indeed our own people who happen to live in another nation. Today, we hope to change this: [LeaderName] has just signed a charter declaring the dissolution of all national borders and the founding of a Galactic Fereation open to all species and all societies. It will take time and effort to convince the other civilizations of the galaxy to join our cause, but they WILL come to us in the end!
Hail to [LeaderName]!</Text>
   </Phrase>
  </Dialogue>

UPDATE 2: I tried changing the dialogue tag to a random phrase (joetheplumber) to see if this is caused by a conflict with a pre-existing tag. That just crashes the game upon loading.

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April 25, 2009 9:49:58 AM from GalCiv II Forums GalCiv II Forums

I have tried making mods but I can't use them could someone please help me?

I have the Ultimate Edition and the tutorial dosen't work for me. I need really detailed descriptions because I'm really new to this stuff and I really don't know that much.

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April 25, 2009 12:25:28 PM from GalCiv II Forums GalCiv II Forums

Which tutorial? What is it you are trying to do exactly?

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April 25, 2009 3:30:50 PM from GalCiv II Forums GalCiv II Forums

The setting up the mod tutorial. I have made my own mods but I can't use them.

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