Okay, i deleted all the UD tags as per Carielf 'oldmodguide' suggested and still have a sortof problem;
I'm testing a temporary ship style for the X-Com fleet (which must be valid for either the Human Player or any AIs if selected as opponent), soooo....
1-- all their templates (XC_T_...shpscfg + XC_..._t.xml) are located in x:\..\MODS\X-Worlds\Data\ShipTemplates.. and declared as such in the XWhU X-Com style file which is also located in the given ShipStyles folder.
2-- all pre-defined (with valid components & engines, etc) XC_...shpfg are into the MOD\Shipcfgs folder. Considering the special Colony,SurveyShip & Miner supplemental trio has been copied there too as recommended.
3-- all pre-defined xml for number--2 above are also into the MOD\ShipDefs folder.
Is this the correct procedure? Cuz, i even tried moving all these files into C:\Docs... and each time a new game started all shpcfg (XC_..) files simply got deleted by the program. So i returned them all to their earlier MOD locations; as a player, all ships showed up correctly and even in the AI situation the game could use and deploy any of these ships properly. BUT...
Every time i am trying to create a new ship (by say, just replacing the engine) from the Core list... i get an invisible ship and those specific files get saved in the C:\Docs... as usual. If i reload for a new game THAT previously invisible ship is now available and it's NOT invisible.
What am i missing here?