Ship upgrades in empty space ??
from
GalCiv2 Forums
Hi,
after playing DL for some time and greatly enjoying my time at it, there is one thing that really bugs me. Currently you can upgrade any ship just about anywhere and there is no clue as to where the resources are coming from and who actually refits the ship.
So for a future game update/sequel I have two suggestions that could integrate ship upgrades more into a believable universe and also gives an alternative to bying ship upgrades with credits.
1) I suggest that ships can be upgraded either at stardock (see below) or at starbases with a spacedock module. All military spacedocks would have this module by default all others can be upgraded with a constructor module. Having to use a starbase for ship uprades would require some strategic decisions by players on where to place starbases and whether it is worthwile having a hull with only engines to get to the frontline fast and later upgrading it to a 'real' battleship or transfer to strategically placed starbases and go from there.
2) Upgrades applied at a starbase (spacedock module) are using credits and will be performed as fast as current upgrades are done. At stardocks (planet) though the player may decide to use an existing old ship to build a new ship of the same hull size. While building the new ship there will be a discount in time needed based on the design that's updated. This helps getting rid of old ships in a game with few space battles while not straining the account of the player.
I hope you like some aspect of these suggestions and I'm looking forward to any feedback you want to provide.
after playing DL for some time and greatly enjoying my time at it, there is one thing that really bugs me. Currently you can upgrade any ship just about anywhere and there is no clue as to where the resources are coming from and who actually refits the ship.
So for a future game update/sequel I have two suggestions that could integrate ship upgrades more into a believable universe and also gives an alternative to bying ship upgrades with credits.
1) I suggest that ships can be upgraded either at stardock (see below) or at starbases with a spacedock module. All military spacedocks would have this module by default all others can be upgraded with a constructor module. Having to use a starbase for ship uprades would require some strategic decisions by players on where to place starbases and whether it is worthwile having a hull with only engines to get to the frontline fast and later upgrading it to a 'real' battleship or transfer to strategically placed starbases and go from there.
2) Upgrades applied at a starbase (spacedock module) are using credits and will be performed as fast as current upgrades are done. At stardocks (planet) though the player may decide to use an existing old ship to build a new ship of the same hull size. While building the new ship there will be a discount in time needed based on the design that's updated. This helps getting rid of old ships in a game with few space battles while not straining the account of the player.
I hope you like some aspect of these suggestions and I'm looking forward to any feedback you want to provide.

But have to admit, I'm still on normal.