Treasury Bug???

By on October 6, 2006 10:47:53 PM from GalCiv II Forums GalCiv II Forums

Weyrleader

Join Date 10/2003
0
I am in the end game of a gigantic, all abundant, tight clusters, suicidal game. My treasury was about 500K and my net income was 25K per turn or so. I had completed researching everything (tech victory turned off) so I replaced my research tiles with stock markets as my military was beginning to eat into my revenue stream. After replacing all research tiles, buying a lot of them, but not 500K worth, I finished the turn. The next turn the Treasury was -214........ a very large negative number. All the money I owed on leases disappeared and I was grossing 50K and netting 25K per turn, but the revenue did not make a dent in the number displayed in the treasurey.

4 Replies
Search this post
Subscription Options


Reason for Karma (Optional)
Successfully updated karma reason!
October 6, 2006 10:50:57 PM from GalCiv II Forums GalCiv II Forums
Any chance you've got an autosave from before it happened, and if so can you reproduce it?
Reason for Karma (Optional)
Successfully updated karma reason!
October 7, 2006 9:08:54 AM from GalCiv II Forums GalCiv II Forums
i have had simiuler thing happen i have 20k and next turn without spending it i have nothing not as bad as his but close
Reason for Karma (Optional)
Successfully updated karma reason!
October 7, 2006 9:31:54 AM from GalCiv II Forums GalCiv II Forums
Ok, I just saw that I was reducing the deficit amount by an amount equal to the net income. So that part is working. But, what it means is that I am debt by 2,138,605,700 right now. I reduce this by 38,616 per turn with an approval rate of 78%. If I increase the approval rate, I decrease the amount of net income, as one would expect because you are lowering the tax rate. The population is slowly increaseing and is at 1.56 T people. At this rate of reduction, I would be back in the black in 60,000 turns, roughly. An probably be 150 years old to boot.  
Reason for Karma (Optional)
Successfully updated karma reason!
October 7, 2006 3:45:50 PM from GalCiv II Forums GalCiv II Forums
It sounds like you got higher than the maximum length of a long number type. I could have sworn that they fixed this back in the beta. Guess we'll have to wait for someone from SD to respond to be sure though.
Reason for Karma (Optional)
Successfully updated karma reason!
Stardock Forums v1.0.0.0    #108436  walnut3   Server Load Time: 00:00:00.0000391   Page Render Time: