GalCiv2 Fleet Combat Simulator

By on February 24, 2006 9:20:05 PM from GalCiv II Forums GalCiv II Forums External Link

kryo

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July 15, 2006 9:13:07 PM from GalCiv II Forums GalCiv II Forums
Kickass. Using this, I can know when to run and when to fight instead of finding out the hard way.
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July 20, 2006 2:56:21 PM from GalCiv II Forums GalCiv II Forums
Very nice indeed. Does it even make a difference now in 1.2 which fleet is attacking and which is defending?
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July 20, 2006 9:49:49 PM from GalCiv II Forums GalCiv II Forums
The only real difference betewen attack and defense now is that the attacker wins in a draw/mutual destruction if the last ship standing on each side had the same max HP (the winner's last ship in that case would be resurrected with 1 HP).
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July 25, 2006 5:35:03 AM from GalCiv II Forums GalCiv II Forums
good job on the sim   



click here
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August 28, 2006 11:24:11 AM from GalCiv II Forums GalCiv II Forums
you took my soul! cruse you!
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September 1, 2006 10:10:52 PM from GalCiv II Forums GalCiv II Forums
Thanks Kyro! Now, if we could only get such a thing in the game...
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September 21, 2006 10:55:39 PM from GalCiv II Forums GalCiv II Forums
Is this tool still accurate when compared to the combat rules in version 1.3?
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February 24, 2007 6:50:02 PM from GalCiv II Forums GalCiv II Forums
Hi!

A new one simulator that would incorporate Dark Avatar combat rules would come handy. I'd made one for myself, but I can't find that article where a developer explains new rules.

BR, Iztok
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February 24, 2007 8:01:08 PM from GalCiv II Forums GalCiv II Forums
A new one simulator that would incorporate Dark Avatar combat rules would come handy


Haven't had a chance to look at updating it, sorry.

I'd made one for myself, but I can't find that article where a developer explains new rules.


It's all covered in the stickied thread in the Beta Reports forum.
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February 25, 2007 5:39:20 AM from GalCiv II Forums GalCiv II Forums
Hi!
Haven't had a chance to look at updating it, sorry

Why sorry? IMO you should appologize only if you'd be paid for making it and wouldn't make it.

It's all covered in the stickied thread in the Beta Reports forum

Thank you!

BR, Iztok

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April 15, 2007 5:30:25 AM from GalCiv II Forums GalCiv II Forums
This simulator doesn't take into account ship movement points. In the game movement points are extra attacks. I have destroyed many large fleets with small "weaker" ships that have huge movement point advantages. A 1 point laser does 1 point of damage in an attack if the ship has 1 movement point. If the same ship has 18 movement points the damage is acumulated so the end result is 18. At least thats the way the combat appears to happen on my computer when my tiny fighter with a 1 point laser destroys 9 of 11 pirate dreadnoughts in a single fleet combat.
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April 15, 2007 6:06:00 AM from GalCiv II Forums GalCiv II Forums
In the game movement points are extra attacks.


???

What?? Do we play the same game? I have never seen this functionality, and I have played more than a few games in DA.
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April 15, 2007 7:05:16 AM from GalCiv II Forums GalCiv II Forums
Is that DA thing? I have DL and I get an attack for each move my ship has. Maybe Were talking apples and oranges? When my ship runs out of moves I can't attack anymore that turn.
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April 15, 2007 7:17:10 AM from GalCiv II Forums GalCiv II Forums
Is that a DA thing? I play DL and my ships can attack as many times per turn as they have available movement points. Each time I attack my available moves decreases by 1 until it reaches zero or I stop attacking. During a fleet battles where the ships are displayed it acts differently and may use all my available moves or some. Is DA combat that different?
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April 15, 2007 10:30:06 AM from GalCiv II Forums GalCiv II Forums
Oh, you mean outside of combat.
I think the sim is just worrying about what happens inside of combat, when you move your ships to attack them. But only one round.
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August 20, 2007 2:58:28 PM from GalCiv II Forums GalCiv II Forums
nice i love this simulator! GJ KYRO!

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June 9, 2008 7:57:51 PM from GalCiv II Forums GalCiv II Forums
i am having some problems with this.

in the first campaign mission of DA there is a dread lord defender with 0/0/177 attack , 27/0/0 defense, and 12hp. I made a fleet of three 1hp ships with 0/0/11 attack. according to the combat simulator I should win like 92% of the time. But in reality I never win. In fact I only do like 0-3 damage to the defender.

Maybe the dread lords have a 100% defense modifier? Even if I change double the ship to 54/0/0 i still win like 82% in theory but 0% in reality.

It makes sense that this fleet should work given the wikia formula his defense should be 0-5 (int(sqrt(27)=5) my attack should be 1-11 but in the actual game i almost always do 0 points of damage and only occasionally do 1 or 2.

What am i overlooking here?
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June 9, 2008 8:00:55 PM from GalCiv II Forums GalCiv II Forums
The simulator is only valid for the base game. Both expansions (and the DL campaign played through them) use a different combat system, thus the wrong results.
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June 9, 2008 8:04:30 PM from GalCiv II Forums GalCiv II Forums
ahhh could i get a link to a thread or page that explains how combat works in the expansions?
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June 10, 2008 12:01:45 PM from GalCiv II Forums GalCiv II Forums
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