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GalCiv2 Fleet Combat Simulator
By
kryo
on February 24, 2006 9:20:05 PM from
GalCiv II Forums
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kryo
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Reply #1
kryo
Join Date 05/2003
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February 24, 2006 9:23:03 PM from
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Directions: Simply input the HP, attacks, and defenses of a ship at the top, then click the appropriate button to add a ship with those stats to the attacking or defending fleet. Results are not guaranteed accurate yet, for the reasons noted in the sim itself. But it's a good start
Enjoy, and please don't hammer my server
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Reply #2
D'Tan
Join Date 08/2003
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February 24, 2006 10:16:15 PM from
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I was looking for this exact thing yesterday. Thank you much!
One suggestion (don't know how easy it would be to implement): Have the simulator run a few battles (say, 10) and display the results of each of them on one page.
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Reply #3
kryo
Join Date 05/2003
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February 24, 2006 10:31:48 PM from
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As noted in the statistics thread I'll probably make an extended version later. This one will do for now though (space is limited since I wanted it to fit inside the forum here).
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Reply #4
Saber Cherry
Join Date 10/2005
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February 24, 2006 11:52:47 PM from
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Congrats for getting stickied... Mr. #2
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Reply #5
Galaxy613
Join Date 02/2006
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February 25, 2006 4:11:28 PM from
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Good tool!
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Reply #6
Marcathonas
Join Date 01/2006
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February 25, 2006 7:35:31 PM from
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Wow, sweet! Play.com decided that the release date for UK changed from 24th to 3rd, so I now having nothing other than to play this
If only I could find a ship build simulator....
Nice tool though
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Reply #7
Fuels Chief
Join Date 09/2004
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February 25, 2006 8:09:30 PM from
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Good stuff Kryo.
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Reply #8
kryo
Join Date 05/2003
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February 25, 2006 11:27:14 PM from
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Update: The simulator now tells specifically which side won, and provides a blow-by-blow account of the battle.
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Reply #9
Kitsune ™
Join Date 04/2003
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February 25, 2006 11:49:45 PM from
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Nice job buddy!! You rule!!
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Reply #10
heavy shift16
Join Date 02/2006
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February 26, 2006 12:18:16 AM from
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Nice job!
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Reply #11
Honduras888
Join Date 02/2006
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February 26, 2006 4:49:40 AM from
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Is there a link to this goodie?
I mean, to download for offline use.
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Reply #12
kryo
Join Date 05/2003
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February 26, 2006 1:35:17 PM from
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Not at the moment, as the sim is processed server-side.
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Reply #13
SrGalen
Join Date 01/2005
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February 27, 2006 2:51:27 PM from
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Nice work
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Reply #14
Monclova34
Join Date 12/2003
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March 5, 2006 7:32:37 AM from
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wutt??? theres no link that I can see....
monc34
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Reply #15
Galaxy613
Join Date 02/2006
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March 5, 2006 8:31:59 AM from
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Yeah, it's gone now.
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Reply #16
kryo
Join Date 05/2003
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March 5, 2006 9:07:33 AM from
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For some reason the frame disappeared from the post... it's back now, though.
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Reply #17
MxM111
Join Date 03/2003
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March 6, 2006 7:21:04 PM from
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As I guess, in this simulator the attack roll is 1 to maximum, and the defence roll is 0 to maximum. Is this true for the game?
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Reply #18
MxM111
Join Date 03/2003
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March 6, 2006 7:24:21 PM from
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As I guess, in this simulator the attack roll is 1 to maximum, and the defence roll is 0 to maximum. Is this true for the game?
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Reply #19
MxM111
Join Date 03/2003
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March 6, 2006 7:29:24 PM from
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As I guess, in this simulator the attack roll is 1 to maximum, and the defence roll is 0 to maximum. Is this true for the game?
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Reply #20
Walldorf2000
Join Date 05/2003
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March 7, 2006 5:50:14 AM from
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Wonderfull. Thank you very much Darth Kryo.
A small glitch I found: I always get
Attacking fleet is victorious!
even when the defenders are victorious.
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Reply #21
kryo
Join Date 05/2003
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March 7, 2006 9:29:09 AM from
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A small glitch I found: I always get
Eep, copy-paste mistake. Fixed now.
As I guess, in this simulator the attack roll is 1 to maximum, and the defence roll is 0 to maximum. Is this true for the game?
I haven't been able to get a straight answer myself, so that's just what I set it to do for now.
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Reply #22
Arthur Unruh
Join Date 03/2006
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March 9, 2006 7:46:16 PM from
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is my readin on this correct offense is always better then defence even when it is the right counter- for example 10 missle verse 5 missle def and 5 lazer attack 10 missle usually wins?
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Reply #23
Demaratus
Join Date 03/2006
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March 10, 2006 1:36:04 AM from
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The formula has to be more complicated than the one being used in the simulator (no offense, it's not your fault that the devs haven't spilled the beans on the combat mechanics) because a little bit of defense seems to own up hard in the game against purely offensive ships of small and medium size.
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Reply #24
kryo
Join Date 05/2003
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March 10, 2006 9:06:22 AM from
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The formulae in here are drop-dead simple, and according to the devs, correct. The only possible difference I can see is if there's a difference in the actual randomness of PHP and C's rand() functions.
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Reply #25
Camp Freddie
Join Date 03/2003
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March 10, 2006 9:45:14 AM from
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Have the devs confirmed if attack and defence rolls are 1-max or 0-max?
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