GalCiv2 Fleet Combat Simulator

By on February 24, 2006 9:20:05 PM from GalCiv II Forums GalCiv II Forums External Link

kryo

Stardock
Join Date 05/2003
+392


(New forum doesn't support Iframes--click image or use link below)

Pinned Post   |   70 Replies
Search this post
Subscription Options


Reason for Karma (Optional)
Successfully updated karma reason!
February 24, 2006 9:23:03 PM from Stardock Forums Stardock Forums
Directions: Simply input the HP, attacks, and defenses of a ship at the top, then click the appropriate button to add a ship with those stats to the attacking or defending fleet. Results are not guaranteed accurate yet, for the reasons noted in the sim itself. But it's a good start

Enjoy, and please don't hammer my server
Reason for Karma (Optional)
Successfully updated karma reason!
February 24, 2006 10:16:15 PM from Stardock Forums Stardock Forums
I was looking for this exact thing yesterday. Thank you much!
One suggestion (don't know how easy it would be to implement): Have the simulator run a few battles (say, 10) and display the results of each of them on one page.
Reason for Karma (Optional)
Successfully updated karma reason!
February 24, 2006 10:31:48 PM from Stardock Forums Stardock Forums
As noted in the statistics thread I'll probably make an extended version later. This one will do for now though (space is limited since I wanted it to fit inside the forum here).
Reason for Karma (Optional)
Successfully updated karma reason!
February 24, 2006 11:52:47 PM from Stardock Forums Stardock Forums
Congrats for getting stickied... Mr. #2
Reason for Karma (Optional)
Successfully updated karma reason!
February 25, 2006 4:11:28 PM from Stardock Forums Stardock Forums
Good tool!
Reason for Karma (Optional)
Successfully updated karma reason!
February 25, 2006 7:35:31 PM from Stardock Forums Stardock Forums
Wow, sweet! Play.com decided that the release date for UK changed from 24th to 3rd, so I now having nothing other than to play this
If only I could find a ship build simulator....
Nice tool though
Reason for Karma (Optional)
Successfully updated karma reason!
February 25, 2006 8:09:30 PM from Stardock Forums Stardock Forums
Good stuff Kryo.
Reason for Karma (Optional)
Successfully updated karma reason!
February 25, 2006 11:27:14 PM from Stardock Forums Stardock Forums
Update: The simulator now tells specifically which side won, and provides a blow-by-blow account of the battle.
Reason for Karma (Optional)
Successfully updated karma reason!
February 25, 2006 11:49:45 PM from Stardock Forums Stardock Forums
Nice job buddy!! You rule!!
Reason for Karma (Optional)
Successfully updated karma reason!
February 26, 2006 12:18:16 AM from Stardock Forums Stardock Forums
Nice job!
Reason for Karma (Optional)
Successfully updated karma reason!
February 26, 2006 4:49:40 AM from GalCiv II Forums GalCiv II Forums
Is there a link to this goodie?
I mean, to download for offline use.
Reason for Karma (Optional)
Successfully updated karma reason!
February 26, 2006 1:35:17 PM from Stardock Forums Stardock Forums
Not at the moment, as the sim is processed server-side.
Reason for Karma (Optional)
Successfully updated karma reason!
February 27, 2006 2:51:27 PM from Stardock Forums Stardock Forums
Nice work
Reason for Karma (Optional)
Successfully updated karma reason!
March 5, 2006 7:32:37 AM from GalCiv II Forums GalCiv II Forums
wutt??? theres no link that I can see....


monc34
Reason for Karma (Optional)
Successfully updated karma reason!
March 5, 2006 8:31:59 AM from GalCiv II Forums GalCiv II Forums
Yeah, it's gone now.
Reason for Karma (Optional)
Successfully updated karma reason!
March 5, 2006 9:07:33 AM from Stardock Forums Stardock Forums
For some reason the frame disappeared from the post... it's back now, though.
Reason for Karma (Optional)
Successfully updated karma reason!
March 6, 2006 7:21:04 PM from Stardock Forums Stardock Forums
As I guess, in this simulator the attack roll is 1 to maximum, and the defence roll is 0 to maximum. Is this true for the game?
Reason for Karma (Optional)
Successfully updated karma reason!
March 6, 2006 7:24:21 PM from Stardock Forums Stardock Forums
As I guess, in this simulator the attack roll is 1 to maximum, and the defence roll is 0 to maximum. Is this true for the game?
Reason for Karma (Optional)
Successfully updated karma reason!
March 6, 2006 7:29:24 PM from Stardock Forums Stardock Forums
As I guess, in this simulator the attack roll is 1 to maximum, and the defence roll is 0 to maximum. Is this true for the game?
Reason for Karma (Optional)
Successfully updated karma reason!
March 7, 2006 5:50:14 AM from GalCiv II Forums GalCiv II Forums
Wonderfull. Thank you very much Darth Kryo.

A small glitch I found: I always get
Attacking fleet is victorious!

even when the defenders are victorious.
Reason for Karma (Optional)
Successfully updated karma reason!
March 7, 2006 9:29:09 AM from Stardock Forums Stardock Forums
A small glitch I found: I always get


Eep, copy-paste mistake. Fixed now.

As I guess, in this simulator the attack roll is 1 to maximum, and the defence roll is 0 to maximum. Is this true for the game?


I haven't been able to get a straight answer myself, so that's just what I set it to do for now.
Reason for Karma (Optional)
Successfully updated karma reason!
March 9, 2006 7:46:16 PM from GalCiv II Forums GalCiv II Forums
is my readin on this correct offense is always better then defence even when it is the right counter- for example 10 missle verse 5 missle def and 5 lazer attack 10 missle usually wins?
Reason for Karma (Optional)
Successfully updated karma reason!
March 10, 2006 1:36:04 AM from GalCiv II Forums GalCiv II Forums
The formula has to be more complicated than the one being used in the simulator (no offense, it's not your fault that the devs haven't spilled the beans on the combat mechanics) because a little bit of defense seems to own up hard in the game against purely offensive ships of small and medium size.
Reason for Karma (Optional)
Successfully updated karma reason!
March 10, 2006 9:06:22 AM from Stardock Forums Stardock Forums
The formulae in here are drop-dead simple, and according to the devs, correct. The only possible difference I can see is if there's a difference in the actual randomness of PHP and C's rand() functions.
Reason for Karma (Optional)
Successfully updated karma reason!
March 10, 2006 9:45:14 AM from GalCiv II Forums GalCiv II Forums
Have the devs confirmed if attack and defence rolls are 1-max or 0-max?
Reason for Karma (Optional)
Successfully updated karma reason!
Stardock Forums v1.0.0.0    #108436  walnut3   Server Load Time: 00:00:00.0004781   Page Render Time: