Brad's "Did you know you could do this" thread

Tips, tricks, and more

By on February 22, 2006 10:17:05 PM from GalCiv II Forums GalCiv II Forums

Frogboy

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Join Date 03/2001
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Welcome to another (or first) edition of "Did you know..."

Standing in for a dialog with a "show me more tips" checkbox is your host, me with a series of fairly random but hopefully useful suggestions that might make your gameplay more fun!

#1 You can "grab" the map with the left mouse button and move it around by holding it down.  You may never want to edge scroll again.

#2 You can RIGHT-CLICK on the ship built block notifications that flow down on the right and your ship will automatically be launched.

#3 On the planet screen, you can put your mouse over the approval and influence and it will explain where that number is derived from.

#4 In the Diplomacy screen, you can RIGHT-CLICK on tiems to bring up a dialog that gives info on that item.

#5 You can play a quasi-Hot seat game with someone by loading up the game as GalCiv2 cheat (use the cheat parameter).  Then when you set up the game, you let the AI play out a few turns and then have your friend pick one of the races they want to control. Have them select that unit and hit  CTRL-SHIFT-Z.

#6 CTRL-S is the quick save.

#7 You can double click on planets and various other items to take the place of having to place, or install or build or go to their screen.

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October 26, 2009 1:59:46 PM from GalCiv II Forums GalCiv II Forums

Yes - I believe that is the case.

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October 26, 2009 7:49:54 PM from GalCiv II Forums GalCiv II Forums

Quoting Stohrm,
You can do more than use planets to speed you on your way.  If they are right next to each other, (or just one space away), you can transport people from one to the other endlessly.

Seems to me that entering or leaving a planet should take up one movement point, but...  Oh Well.

SK

 

What you are doing, instead of landing the ship, is using the planet's gravity well to sling-shot your way past it.  Using a planet in this way doesn't require the engine to do the work of actually moving the ship as the planet is taking over that part of the work.  And so you sorta get a free movement point for doing so.  Or at least this is what I believe happens.

GalenEvil

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December 27, 2009 12:21:52 AM from Stardock Forums Stardock Forums

Quoting Triggerhappy80,
Dd you know that you can use the CDs as tea coasters as the game won't run on my system that exceeds all the reccommended specs?

 

  Use Impulse to install the game. I had trouble with the DVD's, but the Impulse install hooked me right up.

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May 16, 2010 12:48:45 PM from GalCiv II Forums GalCiv II Forums

Did you know, if you release your num lock, you can move your ships with the number pad?

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September 20, 2010 7:07:00 PM from Stardock Forums Stardock Forums

Did someone remove the Crtl-P? I would like to have it back, please. These youngsters don't remember the Commodore 64, let alone playing games on it. Or even the 8088. I prefer not to use the Crtl-R, which is why I like the Crtl-P.

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November 26, 2010 4:39:30 PM from GalCiv II Forums GalCiv II Forums

Here's a minor but useful one: did you know you can speak to your allies whenever you want? One of the side benefits of an alliance is that you don't have to wait eight turns (or 4 as Super Diplomat) to talk to the civ after a trade. You can speak to them at will. It can be very helpful in some situations.

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June 2, 2011 7:24:02 AM from GalCiv II Forums GalCiv II Forums

.... why isn't hotseat and multiplayer part of the game? my friend and i play civ5 multiplayer for up to eight hours a day when we have time off and when i found this game i thought this would be the best turn based multiplayer so far... where is multiplayer?

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